Deprecated list
See also Deprecated OpenGL API list.
- File AbstractFramebuffer.h
- Use Magnum/
GL/ AbstractFramebuffer.h instead. - File AbstractObject.h
- Use Magnum/
GL/ AbstractObject.h instead. - File AbstractQuery.h
- Use Magnum/
GL/ AbstractQuery.h instead. - File AbstractShaderProgram.h
- Use Magnum/
GL/ AbstractShaderProgram.h instead. - File AbstractTexture.h
- Use Magnum/
GL/ AbstractTexture.h instead. - File Attribute.h
- Use Magnum/
GL/ Attribute.h instead. - File Buffer.h
- Use Magnum/
GL/ Buffer.h instead. - File BufferImage.h
- Use Magnum/
GL/ BufferImage.h instead. - File BufferTexture.h
- Use Magnum/
GL/ BufferTexture.h instead. - File BufferTextureFormat.h
- Use Magnum/
GL/ BufferTextureFormat.h instead. - File Context.h
- Use Magnum/
GL/ Context.h instead. - File Context.h
- Use Magnum/
Platform/ GLContext.h instead. - File CubeMapTexture.h
- Use Magnum/
GL/ CubeMapTexture.h instead. - File CubeMapTextureArray.h
- Use Magnum/
GL/ CubeMapTextureArray.h instead. - File DebugOutput.h
- Use Magnum/
GL/ DebugOutput.h instead. - File DefaultFramebuffer.h
- Use Magnum/
GL/ DefaultFramebuffer.h instead. - File Document.h
- Use Magnum/
OpenDdl/ Document.h instead. - File Extensions.h
- Use Magnum/
GL/ Extensions.h instead. - File Framebuffer.h
- Use Magnum/
GL/ Framebuffer.h instead. - File ImageFormat.h
- Use Magnum/
GL/ ImageFormat.h instead. - Member Magnum::
AbstractFramebuffer - Use GL::
AbstractFramebuffer instead. - Member Magnum::
AbstractObject - Use GL::
AbstractObject instead. - Member Magnum::
AbstractQuery - Use GL::
AbstractQuery instead. - Member Magnum::
AbstractShaderProgram - Use GL::
AbstractShaderProgram instead. - Member Magnum::
AbstractTexture - Use GL::
AbstractTexture instead. - Member Magnum::
Attribute - Use GL::
Attribute instead. - Member Magnum::
Audio:: Buffer:: Format - Use BufferFormat instead.
- Member Magnum::
Audio:: Context:: hrtfSpecifier () const - Use hrtfSpecifierString() instead.
- Member Magnum::
BGR - Use GL::
PixelFormat:: BGR or any of the complete three-channel formats instead. - Member Magnum::
BGRA - Use GL::
PixelFormat:: BGRA or any of the complete four-channel formats instead. - Member Magnum::
BGRAInteger - Use GL::
PixelFormat:: BGRAInteger or any of the complete four-channel formats instead. - Member Magnum::
BGRInteger - Use GL::
PixelFormat:: BGRInteger or any of the complete three-channel formats instead. - Member Magnum::
Blue - Use GL::
PixelFormat:: Blue or any of the complete single-channel formats instead. - Member Magnum::
BlueInteger - Use GL::
PixelFormat:: BlueInteger or any of the complete single-channel formats instead. - Member Magnum::
Buffer - Use GL::
Buffer instead. - Member Magnum::
BufferImage - Use GL::
BufferImage instead. - Member Magnum::
BufferImage1D - Use GL::
BufferImage1D instead. - Member Magnum::
BufferImage2D - Use GL::
BufferImage2D instead. - Member Magnum::
BufferImage3D - Use GL::
BufferImage3D instead. - Member Magnum::
BufferTexture - Use GL::
BufferTexture instead. - Member Magnum::
BufferTextureFormat - Use GL::
BufferTextureFormat instead. - Member Magnum::
BufferUsage - Use GL::
BufferUsage instead. - Member Magnum::
BulletIntegration:: DebugDraw:: Mode - Use DebugMode instead.
- Member Magnum::
BulletIntegration:: DebugDraw:: Modes - Use DebugModes instead.
- Member Magnum::
CompressedBufferImage - Use GL::
CompressedBufferImage instead. - Member Magnum::
CompressedBufferImage1D - Use GL::
CompressedBufferImage1D instead. - Member Magnum::
CompressedBufferImage2D - Use GL::
CompressedBufferImage2D instead. - Member Magnum::
CompressedBufferImage3D - Use GL::
CompressedBufferImage3D instead. - Member Magnum::
CompressedImage<dimensions>:: setData (CompressedPixelStorage storage, CompressedPixelFormat format, const VectorTypeFor<dimensions, Int>&size, Containers::Array<char>&&data) - Move-assign a new instance instead.
- Member Magnum::
CompressedImage<dimensions>:: setData (CompressedPixelFormat format, const VectorTypeFor<dimensions, Int>&size, Containers::Array<char>&&data) - Move-assign a new instance instead.
- Member Magnum::
Context - Use GL::
Context instead. - Member Magnum::
CubeMapCoordinate - Use GL::
CubeMapCoordinate instead. - Member Magnum::
CubeMapTexture - Use GL::
CubeMapTexture instead. - Member Magnum::
CubeMapTextureArray - Use GL::
CubeMapTextureArray instead. - Member Magnum::
DebugGroup - Use GL::
DebugGroup instead. - Member Magnum::
DebugMessage - Use GL::
DebugMessage instead. - Member Magnum::
DebugOutput - Use GL::
DebugOutput instead. - Member Magnum::
DefaultFramebuffer - Use GL::
DefaultFramebuffer instead. - Member Magnum::
defaultFramebuffer - Use GL::
defaultFramebuffer instead. - Member Magnum::
DepthComponent - Use GL::
PixelFormat:: DepthComponent or any of the complete depth formats instead. - Member Magnum::
DepthStencil - Use GL::
PixelFormat:: DepthStencil or any of the complete depth+stencil formats instead. - Member Magnum::
DynamicAttribute - Use GL::
DynamicAttribute instead. - Member Magnum::
Extension - Use GL::
Extension instead. - Namespace Magnum::
Extensions - Use GL::
Extensions instead. - Member Magnum::
Framebuffer - Use GL::
Framebuffer instead. - Member Magnum::
FramebufferBlit - Use GL::
FramebufferBlit instead. - Member Magnum::
FramebufferBlitFilter - Use GL::
FramebufferBlitFilter instead. - Member Magnum::
FramebufferBlitMask - Use GL::
FramebufferBlitMask instead. - Member Magnum::
FramebufferClear - Use GL::
FramebufferClear instead. - Member Magnum::
FramebufferClearMask - Use GL::
FramebufferClearMask instead. - Member Magnum::
FramebufferTarget - Use GL::
FramebufferTarget instead. - Member Magnum::
GL:: Buffer:: data () - Use non-templated subData() and Containers::
arrayCast() instead. - Member Magnum::
GL:: Buffer:: map (MapAccess access) - Use non-templated map() and cast the result manually instead.
- Member Magnum::
GL:: Buffer:: map (GLintptr offset, GLsizeiptr length, MapFlags flags) - Use non-templated map() and Containers::
arrayCast() instead. - Member Magnum::
GL:: Buffer:: subData (GLintptr offset, GLsizeiptr size) - Use non-templated subData() and Containers::
arrayCast() instead - Member Magnum::
GL:: BufferImage<dimensions>:: BufferImage (Magnum::PixelFormat format, PixelType type) - Use either GL::
PixelFormat together with GL:: PixelType or just Magnum:: PixelFormat instead - Member Magnum::
GL:: BufferImage<dimensions>:: BufferImage (PixelStorage storage, Magnum::PixelFormat format, PixelType type, const VectorTypeFor<dimensions, Int>&size, Containers::ArrayView<const void> data, BufferUsage usage) - Use either GL::
PixelFormat together with GL:: PixelType or just Magnum:: PixelFormat instead - Member Magnum::
GL:: BufferImage<dimensions>:: BufferImage (Magnum::PixelFormat format, PixelType type, const VectorTypeFor<dimensions, Int>&size, Containers::ArrayView<const void> data, BufferUsage usage) - Use either GL::
PixelFormat together with GL:: PixelType or just Magnum:: PixelFormat instead - Member Magnum::
GL:: BufferImage<dimensions>:: BufferImage (PixelStorage storage, Magnum::PixelFormat format, PixelType type, const VectorTypeFor<dimensions, Int>&size, Buffer&&buffer, std::size_t dataSize) noexcept - Use either GL::
PixelFormat together with GL:: PixelType or just Magnum:: PixelFormat instead - Member Magnum::
GL:: BufferImage<dimensions>:: BufferImage (Magnum::PixelFormat format, PixelType type, const VectorTypeFor<dimensions, Int>&size, Buffer&&buffer, std::size_t dataSize) noexcept - Use either GL::
PixelFormat together with GL:: PixelType or just Magnum:: PixelFormat instead - Member Magnum::
GL:: BufferImage<dimensions>:: BufferImage (PixelStorage storage, Magnum::PixelFormat format, PixelType type) - Use either GL::
PixelFormat together with GL:: PixelType or just Magnum:: PixelFormat instead - Member Magnum::
GL:: BufferImage<dimensions>:: setData (PixelStorage storage, Magnum::PixelFormat format, PixelType type, const VectorTypeFor<dimensions, Int>&size, Containers::ArrayView<const void> data, BufferUsage usage) - Use either GL::
PixelFormat together with GL:: PixelType or just Magnum:: PixelFormat instead - Member Magnum::
GL:: BufferImage<dimensions>:: setData (Magnum::PixelFormat format, PixelType type, const VectorTypeFor<dimensions, Int>&size, Containers::ArrayView<const void> data, BufferUsage usage) - Use either GL::
PixelFormat together with GL:: PixelType or just Magnum:: PixelFormat instead - Member Magnum::
GL:: Context:: AMD - Use DetectedDriver::
Amd instead. - Member Magnum::
GL:: CubeMapTexture:: Coordinate - Use CubeMapCoordinate instead.
- Member Magnum::
GL:: isVersionES (Version version) - Use GL::
isVersionES() instead. - Member Magnum::
GL:: isVersionES (Version version) - Use GL::
isVersionES() instead. - Member Magnum::
GL:: Mesh:: indexSize (Magnum::MeshIndexType type) - Use meshIndexTypeSize() instead.
- Member Magnum::
GL:: Mesh:: indexSize () const - Use indexTypeSize() instead.
- Member Magnum::
GL:: Mesh:: IndexType - Use Magnum::
MeshIndexType or GL:: MeshIndexType instead. - Member Magnum::
GL:: pixelSize (Magnum::PixelFormat format, PixelType type) - Use either GL::
PixelFormat together with GL:: PixelType or just Magnum:: PixelFormat instead - Member Magnum::
GL:: version (Int major, Int minor) - Use GL::
version(Int, Int) instead. - Member Magnum::
GL:: version (Int major, Int minor) - Use GL::
version(Int, Int) instead. - Member Magnum::
GL:: version (Version version) - Use GL::
version(GL:: Version) instead. - Member Magnum::
GL:: version (Version version) - Use GL::
version(GL:: Version) instead. - Member Magnum::
Green - Use GL::
PixelFormat:: Green or any of the complete single-channel formats instead. - Member Magnum::
GreenInteger - Use GL::
PixelFormat:: GreenInteger or any of the complete single-channel formats instead. - Member Magnum::
Image<dimensions>:: setData (PixelStorage storage, T format, U formatExtra, const VectorTypeFor<dimensions, Int>&size, Containers::Array<char>&&data) - Move-assign a new instance instead.
- Member Magnum::
Image<dimensions>:: setData (T format, U formatExtra, const VectorTypeFor<dimensions, Int>&size, Containers::Array<char>&&data) - Move-assign a new instance instead.
- Member Magnum::
Image<dimensions>:: type () const - Cast formatExtra() to GL::
PixelType instead. - Member Magnum::
ImageAccess - Use GL::
ImageAccess instead. - Member Magnum::
ImageFormat - Use GL::
ImageFormat instead. - Member Magnum::
ImageView<dimensions>:: type () const - Cast formatExtra() to GL::
PixelType instead. - Member Magnum::
Luminance - Use GL::
PixelFormat:: Luminance or any of the complete single-channel formats instead. - Member Magnum::
LuminanceAlpha - Use GL::
PixelFormat:: LuminanceAlpha or any of the complete two-channel formats instead. - Member Magnum::
Math:: Color3<T>:: fromHSV (const Hsv&hsv) - Use fromHsv(const Hsv&) instead.
- Member Magnum::
Math:: Color3<T>:: fromHSV (Deg<FloatingPointType> hue, FloatingPointType saturation, FloatingPointType value) - Use fromHsv(Deg<FloatingPointType>, FloatingPointType, FloatingPointType) instead.
- Member Magnum::
Math:: Color3<T>:: HSV - Use Hsv instead.
- Member Magnum::
Math:: Color3<T>:: toHSV () const - Use toHsv() instead.
- Member Magnum::
Math:: Color4<T>:: fromHSV (const Hsv&hsv, T a=Implementation::fullChannel<T>()) - Use fromHsv(const Hsv&, T) instead.
- Member Magnum::
Math:: Color4<T>:: fromHSV (Deg<FloatingPointType> hue, FloatingPointType saturation, FloatingPointType value, T a=Implementation::fullChannel<T>()) - Use fromHsv(Deg<FloatingPointType>, FloatingPointType, FloatingPointType, T) instead.
- Member Magnum::
Math:: Color4<T>:: HSV - Use Hsv instead.
- Member Magnum::
Math:: Color4<T>:: toHSV () const - Use toHsv() instead.
- Member Magnum::
Math:: denormalize (const FloatingPoint&value) - Use pack() instead.
- Member Magnum::
Math:: normalize (const Integral&value) - Use unpack() instead.
- Member Magnum::
Mesh - Use GL::
Mesh instead. - Member Magnum::
MeshView - Use GL::
MeshView instead. - Member Magnum::
MultisampleTexture - Use GL::
MultisampleTexture instead. - Member Magnum::
MultisampleTexture2D - Use GL::
MultisampleTexture2D instead. - Member Magnum::
MultisampleTexture2DArray - Use GL::
MultisampleTexture2DArray instead. - Member Magnum::
MultisampleTextureSampleLocations - Use GL::
MultisampleTextureSampleLocations instead. - Member Magnum::
ObjectFlag - Use GL::
ObjectFlag instead. - Member Magnum::
ObjectFlags - Use GL::
ObjectFlags instead. - Member Magnum::
OpenGLTester - Use GL::
OpenGLTester instead. - Member Magnum::
Patches - Use GL::
MeshPrimitive:: Patches instead - Member Magnum::
PixelStorage:: dataProperties (GL::PixelFormat format, GL::PixelType type, const Vector3i&size) const - Use dataProperties(std::
size_t, const Vector3i&) const instead. - Member Magnum::
PixelStorage:: dataProperties (PixelFormat format, GL::PixelType type, const Vector3i&size) const - Use dataProperties(std::
size_t, const Vector3i&) const instead. - Member Magnum::
PixelStorage:: pixelSize (GL::PixelFormat format, GL::PixelType type) - Use Magnum::
pixelSize() or GL:: pixelSize() instead. - Member Magnum::
PixelStorage:: pixelSize (PixelFormat format, GL::PixelType type) - Use Magnum::
pixelSize() or GL:: pixelSize() instead. - Member Magnum::
PixelType Use GL::
PixelType instead. Use GL::
PixelType instead. Use GL::
PixelType instead. Use GL::
PixelType instead. Use GL::
PixelType instead. Use GL::
PixelType instead. Use GL::
PixelType instead. Use GL::
PixelType instead. Use GL::
PixelType instead. Use GL::
PixelType instead. Use GL::
PixelType instead. - Member Magnum::
Platform:: AbstractXApplication:: Configuration:: setVersion (GL::Version version) - Use GLConfiguration::
setVersion() instead. - Member Magnum::
Platform:: AbstractXApplication:: Configuration:: version () const - Use GLConfiguration::
version() instead. - Member Magnum::
Platform:: AbstractXApplication:: createContext (const Configuration&configuration) - Use create(const Configuration&, const GLConfiguration&) instead.
- Member Magnum::
Platform:: AbstractXApplication:: createContext () - Use create() instead.
- Member Magnum::
Platform:: AbstractXApplication:: tryCreateContext (const Configuration&configuration) - Use tryCreate(const Configuration&, const GLConfiguration&) instead.
- Member Magnum::
Platform:: AndroidApplication:: AndroidApplication (const Arguments&arguments, std::nullptr_t) - Use AndroidApplication(const Arguments&, NoCreateT) instead.
- Member Magnum::
Platform:: AndroidApplication:: Configuration:: setVersion (GL::Version) - Use GLConfiguration::
setVersion() instead. - Member Magnum::
Platform:: AndroidApplication:: createContext (const Configuration&configuration) - Use create(const Configuration&, const GLConfiguration&) instead.
- Member Magnum::
Platform:: AndroidApplication:: createContext () - Use create() instead.
- Member Magnum::
Platform:: AndroidApplication:: tryCreateContext (const Configuration&configuration) - Use tryCreate(const Configuration&, const GLConfiguration&) instead.
- Member Magnum::
Platform:: BasicScreenedApplication<Application>:: BasicScreenedApplication (const typename Application::Arguments&arguments, std::nullptr_t) - Use BasicScreenedApplication(const typename Application::
Arguments&, NoCreateT) instead. - Member Magnum::
Platform:: Context - Use GL::
Extension instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: Flag - Use GLConfiguration::
Flag instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: Flags - Use GLConfiguration::
Flags instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: flags () const - Use GLConfiguration::
flags() instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: isSRGBCapable () const - Use GLConfiguration::
isSRGBCapable() instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: Resizeable - Use WindowFlag::
Resizable instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: sampleCount () const - Use GLConfiguration::
sampleCount() instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: setFlags (GLConfiguration::Flags flags) - Use GLConfiguration::
setFlags() instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: setSampleCount (Int count) - Use GLConfiguration::
setSampleCount() instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: setSRGBCapable (bool enabled) - Use GLConfiguration::
setSRGBCapable() instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: setVersion (GL::Version version) - Use GLConfiguration::
setVersion() instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: version () const - Use GLConfiguration::
version() instead. - Member Magnum::
Platform:: GlfwApplication:: createContext (const Configuration&configuration) - Use create(const Configuration&, const GLConfiguration&) instead.
- Member Magnum::
Platform:: GlfwApplication:: createContext () - Use create() instead.
- Member Magnum::
Platform:: GlfwApplication:: GlfwApplication (const Arguments&arguments, std::nullptr_t) - Use GlfwApplication(const Arguments&, NoCreateT) instead.
- Member Magnum::
Platform:: GlfwApplication:: MouseEvent:: WheelDown - Use MouseScrollEvent and mouseScrollEvent() instead.
- Member Magnum::
Platform:: GlfwApplication:: MouseEvent:: WheelUp - Use MouseScrollEvent and mouseScrollEvent() instead.
- Member Magnum::
Platform:: GlfwApplication:: tryCreateContext (const Configuration&configuration) - Use tryCreate(const Configuration&, const GLConfiguration&) instead.
- Member Magnum::
Platform:: GlutApplication:: Configuration:: Flag - Use GLConfiguration::
Flag instead. - Member Magnum::
Platform:: GlutApplication:: Configuration:: Flags - Use GLConfiguration::
Flags instead. - Member Magnum::
Platform:: GlutApplication:: Configuration:: flags () const - Use GLConfiguration::
flags() instead. - Member Magnum::
Platform:: GlutApplication:: Configuration:: sampleCount () const - Use GLConfiguration::
sampleCount() instead. - Member Magnum::
Platform:: GlutApplication:: Configuration:: setFlags (GLConfiguration::Flags flags) - Use GLConfiguration::
setFlags() instead. - Member Magnum::
Platform:: GlutApplication:: Configuration:: setSampleCount (Int count) - Use GLConfiguration::
setSampleCount() instead. - Member Magnum::
Platform:: GlutApplication:: Configuration:: setVersion (GL::Version version) - Use GLConfiguration::
setVersion() instead. - Member Magnum::
Platform:: GlutApplication:: Configuration:: version () const - Use GLConfiguration::
version() instead. - Member Magnum::
Platform:: GlutApplication:: createContext (const Configuration&configuration) - Use create(const Configuration&, const GLConfiguration&) instead.
- Member Magnum::
Platform:: GlutApplication:: createContext () - Use create() instead.
- Member Magnum::
Platform:: GlutApplication:: GlutApplication (const Arguments&arguments, std::nullptr_t) - Use GlutApplication(const Arguments&, NoCreateT) instead.
- Member Magnum::
Platform:: GlutApplication:: tryCreateContext (const Configuration&configuration) - Use tryCreate(const Configuration&, const GLConfiguration&) instead.
- Member Magnum::
Platform:: GlxApplication:: GlxApplication (const Arguments&arguments, std::nullptr_t) - Use GlxApplication(const Arguments&, NoCreateT) instead.
- Member Magnum::
Platform:: Sdl2Application:: Configuration:: Flag - Use GLConfiguration::
Flag instead. - Member Magnum::
Platform:: Sdl2Application:: Configuration:: Flags - Use GLConfiguration::
Flags instead. - Member Magnum::
Platform:: Sdl2Application:: Configuration:: flags () const - Use GLConfiguration::
flags() instead. - Member Magnum::
Platform:: Sdl2Application:: Configuration:: isSRGBCapable () const - Use GLConfiguration::
isSRGBCapable() instead. - Member Magnum::
Platform:: Sdl2Application:: Configuration:: sampleCount () const - Use GLConfiguration::
sampleCount() instead. - Member Magnum::
Platform:: Sdl2Application:: Configuration:: setFlags (GLConfiguration::Flags flags) - Use GLConfiguration::
setFlags() instead. - Member Magnum::
Platform:: Sdl2Application:: Configuration:: setSampleCount (Int count) - Use GLConfiguration::
setSampleCount() instead. - Member Magnum::
Platform:: Sdl2Application:: Configuration:: setSRGBCapable (bool enabled) - Use GLConfiguration::
setSRGBCapable() instead. - Member Magnum::
Platform:: Sdl2Application:: Configuration:: setVersion (GL::Version version) - Use GLConfiguration::
setVersion() instead. - Member Magnum::
Platform:: Sdl2Application:: Configuration:: version () const - Use GLConfiguration::
version() instead. - Member Magnum::
Platform:: Sdl2Application:: createContext (const Configuration&configuration) - Use create(const Configuration&, const GLConfiguration&) instead.
- Member Magnum::
Platform:: Sdl2Application:: createContext () - Use create() instead.
- Member Magnum::
Platform:: Sdl2Application:: MouseEvent:: WheelDown - Use MouseScrollEvent and mouseScrollEvent() instead.
- Member Magnum::
Platform:: Sdl2Application:: MouseEvent:: WheelUp - Use MouseScrollEvent and mouseScrollEvent() instead.
- Member Magnum::
Platform:: Sdl2Application:: Sdl2Application (const Arguments&arguments, std::nullptr_t) - Use Sdl2Application(const Arguments&, NoCreateT) instead.
- Member Magnum::
Platform:: Sdl2Application:: tryCreateContext (const Configuration&configuration) - Use tryCreate(const Configuration&, const GLConfiguration&) instead.
- Member Magnum::
Platform:: WindowlessCglApplication:: WindowlessCglApplication (const Arguments&arguments, std::nullptr_t) - Use WindowlessCglApplication(const Arguments&, NoCreateT) instead.
- Member Magnum::
Platform:: WindowlessEglApplication:: WindowlessEglApplication (const Arguments&arguments, std::nullptr_t) - Use WindowlessEglApplication(const Arguments&, NoCreateT) instead.
- Member Magnum::
Platform:: WindowlessGlxApplication:: WindowlessGlxApplication (const Arguments&arguments, std::nullptr_t) - Use WindowlessGlxApplication(const Arguments&, NoCreateT) instead.
- Member Magnum::
Platform:: WindowlessIosApplication:: WindowlessIosApplication (const Arguments&arguments, std::nullptr_t) - Use WindowlessIosApplication(const Arguments&, NoCreateT) instead.
- Member Magnum::
Platform:: WindowlessWglApplication:: WindowlessWglApplication (const Arguments&arguments, std::nullptr_t) - Use WindowlessWglApplication(const Arguments&, NoCreateT) instead.
- Member Magnum::
Platform:: WindowlessWindowsEglApplication:: WindowlessWindowsEglApplication (const Arguments&arguments, std::nullptr_t) - Use WindowlessWindowsEglApplication(const Arguments&, NoCreateT) instead.
- Member Magnum::
Platform:: XEglApplication:: XEglApplication (const Arguments&arguments, std::nullptr_t) - Use XEglApplication(const Arguments&, NoCreateT) instead.
- Member Magnum::
PrimitiveQuery - Use GL::
PrimitiveQuery instead. - Class Magnum::
Primitives:: Capsule2D - Use capsule2DWireframe() instead.
- Member Magnum::
Primitives:: Capsule2D:: wireframe (UnsignedInt hemisphereRings, UnsignedInt cylinderRings, Float halfLength) - Use capsule2DWireframe() instead.
- Class Magnum::
Primitives:: Capsule3D - Use capsule3DSolid() or capsule3DWireframe() instead.
- Member Magnum::
Primitives:: Capsule3D:: solid (UnsignedInt hemisphereRings, UnsignedInt cylinderRings, UnsignedInt segments, Float halfLength, CapsuleTextureCoords textureCoords=CapsuleTextureCoords::DontGenerate) - Use capsule3DSolid() instead.
- Member Magnum::
Primitives:: Capsule3D:: TextureCoords - Use CapsuleTextureCoords instead.
- Member Magnum::
Primitives:: Capsule3D:: wireframe (UnsignedInt hemisphereRings, UnsignedInt cylinderRings, UnsignedInt segments, Float halfLength) - Use capsule3DWireframe() instead.
- Class Magnum::
Primitives:: Circle - Use circle2DSolid() or circle2DWireframe() instead.
- Member Magnum::
Primitives:: Circle:: solid (UnsignedInt segments) - Use circle2DSolid() instead.
- Member Magnum::
Primitives:: Circle:: wireframe (UnsignedInt segments) - Use circle2DWireframe() instead.
- Class Magnum::
Primitives:: Crosshair2D - Use crosshair2D() instead.
- Member Magnum::
Primitives:: Crosshair2D:: wireframe () - Use crosshair2D() instead.
- Class Magnum::
Primitives:: Crosshair3D - Use crosshair3D() instead.
- Member Magnum::
Primitives:: Crosshair3D:: wireframe () - Use crosshair3D() instead.
- Class Magnum::
Primitives:: Cube - Use cubeSolid(), cubeSolidStrip() or cubeWireframe() instead.
- Member Magnum::
Primitives:: Cube:: solid () - Use cubeSolid() instead.
- Member Magnum::
Primitives:: Cube:: solidStrip () - Use cubeSolidStrip() instead.
- Member Magnum::
Primitives:: Cube:: wireframe () - Use cubeWireframe() instead.
- Class Magnum::
Primitives:: Cylinder - Use cylinderSolid() or cylinderWireframe() instead.
- Member Magnum::
Primitives:: Cylinder:: Flag - Use CylinderFlag instead.
- Member Magnum::
Primitives:: Cylinder:: Flags - Use CylinderFlags instead.
- Member Magnum::
Primitives:: Cylinder:: solid (UnsignedInt rings, UnsignedInt segments, Float halfLength, CylinderFlags flags={}) - Use cylinderSolid() instead.
- Member Magnum::
Primitives:: Cylinder:: wireframe (UnsignedInt rings, UnsignedInt segments, Float halfLength) - Use cylinderWireframe() instead.
- Class Magnum::
Primitives:: Icosphere - Use icosphereSolid() instead.
- Member Magnum::
Primitives:: Icosphere:: solid (UnsignedInt subdivisions) - Use icosphereSolid() instead.
- Class Magnum::
Primitives:: Line2D - Use line2D() instead.
- Member Magnum::
Primitives:: Line2D:: wireframe () - Use line2D() instead.
- Class Magnum::
Primitives:: Line3D - Use line3D() instead.
- Member Magnum::
Primitives:: Line3D:: wireframe () - Use line3D() instead.
- Class Magnum::
Primitives:: Plane - Use planeSolid() or planeWireframe() instead.
- Member Magnum::
Primitives:: Plane:: solid (PlaneTextureCoords textureCoords=PlaneTextureCoords::DontGenerate) - Use planeSolid() instead.
- Member Magnum::
Primitives:: Plane:: TextureCoords - Use PlaneTextureCoords instead.
- Member Magnum::
Primitives:: Plane:: wireframe () - Use planeWireframe() instead.
- Class Magnum::
Primitives:: Square - Use squareSolid() or squareWireframe() instead.
- Member Magnum::
Primitives:: Square:: solid (SquareTextureCoords textureCoords=SquareTextureCoords::DontGenerate) - Use squareWireframe() instead.
- Member Magnum::
Primitives:: Square:: TextureCoords - Use SquareTextureCoords instead.
- Member Magnum::
Primitives:: Square:: wireframe () - Use squareWireframe() instead.
- Class Magnum::
Primitives:: UVSphere - Use uvSphereSolid() or uvSphereWireframe() instead.
- Member Magnum::
Primitives:: UVSphere:: solid (UnsignedInt rings, UnsignedInt segments, UVSphereTextureCoords textureCoords=UVSphereTextureCoords::DontGenerate) - Use uvSphereSolid() instead.
- Member Magnum::
Primitives:: UVSphere:: TextureCoords - Use UVSphereTextureCoords instead.
- Member Magnum::
Primitives:: UVSphere:: wireframe (UnsignedInt rings, UnsignedInt segments) - Use uvSphereWireframe() instead.
- Member Magnum::
R11Eac - Use GL::
CompressedPixelFormat:: R11Eac instead. - Member Magnum::
RectangleTexture - Use GL::
RectangleTexture instead. - Member Magnum::
Red - Use GL::
PixelFormat:: Red or any of the complete single-channel formats instead. - Member Magnum::
Red - Use GL::
CompressedPixelFormat:: Red instead. - Member Magnum::
RedInteger - Use GL::
PixelFormat:: RedInteger or any of the complete single-channel formats instead. - Member Magnum::
RedRgtc1 - Use GL::
CompressedPixelFormat:: RedRgtc1 instead. - Member Magnum::
Renderbuffer - Use GL::
Renderbuffer instead. - Member Magnum::
RenderbufferFormat - Use GL::
RenderbufferFormat instead. - Member Magnum::
Renderer - Use GL::
Renderer instead. - Member Magnum::
RG - Use GL::
PixelFormat:: RG or any of the complete two-channel formats instead. - Member Magnum::
RG - Use GL::
CompressedPixelFormat:: RG instead. - Member Magnum::
RG11Eac - Use GL::
CompressedPixelFormat:: RG11Eac instead. - Member Magnum::
RGB - Use GL::
PixelFormat:: RGB or any of the complete three-channel formats instead. - Member Magnum::
RGB - Use GL::
CompressedPixelFormat:: RGB instead. - Member Magnum::
RGB8Etc2 - Use GL::
CompressedPixelFormat:: RGB8Etc2 instead. - Member Magnum::
RGB8PunchthroughAlpha1Etc2 - Use GL::
CompressedPixelFormat:: RGB8PunchthroughAlpha1Etc2 instead. - Member Magnum::
RGBA - Use GL::
PixelFormat:: RGBA or any of the complete four-channel formats instead. - Member Magnum::
RGBA - Use GL::
CompressedPixelFormat:: RGBA instead. - Member Magnum::
RGBA8Etc2Eac - Use GL::
CompressedPixelFormat:: RGBA8Etc2Eac instead. - Member Magnum::
RGBAAstc10x10 - Use GL::
CompressedPixelFormat:: RGBAAstc10x10 instead. - Member Magnum::
RGBAAstc10x5 - Use GL::
CompressedPixelFormat:: RGBAAstc10x5 instead. - Member Magnum::
RGBAAstc10x6 - Use GL::
CompressedPixelFormat:: RGBAAstc10x6 instead. - Member Magnum::
RGBAAstc10x8 - Use GL::
CompressedPixelFormat:: RGBAAstc10x8 instead. - Member Magnum::
RGBAAstc12x10 - Use GL::
CompressedPixelFormat:: RGBAAstc12x10 instead. - Member Magnum::
RGBAAstc12x12 - Use GL::
CompressedPixelFormat:: RGBAAstc12x12 instead. - Member Magnum::
RGBAAstc4x4 - Use GL::
CompressedPixelFormat:: RGBAAstc4x4 instead. - Member Magnum::
RGBAAstc5x4 - Use GL::
CompressedPixelFormat:: RGBAAstc5x4 instead. - Member Magnum::
RGBAAstc5x5 - Use GL::
CompressedPixelFormat:: RGBAAstc5x5 instead. - Member Magnum::
RGBAAstc6x5 - Use GL::
CompressedPixelFormat:: RGBAAstc6x5 instead. - Member Magnum::
RGBAAstc6x6 - Use GL::
CompressedPixelFormat:: RGBAAstc6x6 instead. - Member Magnum::
RGBAAstc8x5 - Use GL::
CompressedPixelFormat:: RGBAAstc8x5 instead. - Member Magnum::
RGBAAstc8x6 - Use GL::
CompressedPixelFormat:: RGBAAstc8x6 instead. - Member Magnum::
RGBAAstc8x8 - Use GL::
CompressedPixelFormat:: RGBAAstc8x8 instead. - Member Magnum::
RGBABptcUnorm - Use GL::
CompressedPixelFormat:: RGBABptcUnorm instead. - Member Magnum::
RGBAInteger - Use GL::
PixelFormat:: RGBAInteger or any of the complete four-channel formats instead. - Member Magnum::
RGBAS3tcDxt1 - Use CompressedPixelFormat::
Bc1RGBAUnorm or GL:: CompressedPixelFormat:: RGBAS3tcDxt1 instead. - Member Magnum::
RGBAS3tcDxt3 - Use CompressedPixelFormat::
Bc2RGBAUnorm or GL:: CompressedPixelFormat:: RGBAS3tcDxt3 instead. - Member Magnum::
RGBAS3tcDxt5 - Use CompressedPixelFormat::
Bc3RGBAUnorm or GL:: CompressedPixelFormat:: RGBAS3tcDxt5 instead. - Member Magnum::
RGBBptcSignedFloat - Use GL::
CompressedPixelFormat:: RGBBptcSignedFloat instead. - Member Magnum::
RGBBptcUnsignedFloat - Use GL::
CompressedPixelFormat:: RGBBptcUnsignedFloat instead. - Member Magnum::
RGBInteger - Use GL::
PixelFormat:: RGBInteger or any of the complete three-channel formats instead. - Member Magnum::
RGBS3tcDxt1 - Use CompressedPixelFormat::
Bc1RGBUnorm or GL:: CompressedPixelFormat:: RGBS3tcDxt1 instead. - Member Magnum::
RGInteger - Use GL::
PixelFormat:: RGInteger or any of the complete two-channel formats instead. - Member Magnum::
RGRgtc2 - Use GL::
CompressedPixelFormat:: RGRgtc2 instead. - Member Magnum::
SampleQuery - Use GL::
SampleQuery instead. - Class Magnum::
Sampler - Use GL::
Sampler, SamplerFilter, GL:: SamplerFilter, SamplerMipmap, GL:: SamplerMipmap, SamplerWrapping, GL:: SamplerWrapping, GL:: SamplerCompareMode, GL:: SamplerCompareFunction or GL:: SamplerDepthStencilMode instead. - Member Magnum::
Sampler:: CompareFunction - Use GL::
SamplerCompareFunction instead. - Member Magnum::
Sampler:: CompareMode - Use GL::
SamplerCompareMode instead. - Member Magnum::
Sampler:: DepthStencilMode - Use GL::
SamplerDepthStencilMode instead. - Member Magnum::
Sampler:: Filter - Use SamplerFilter or GL::
SamplerFilter instead. - Member Magnum::
Sampler:: maxMaxAnisotropy () - Use GL::
Sampler:: maxMaxAnisotropy() instead. - Member Magnum::
Sampler:: Mipmap - Use SamplerMipmap or GL::
SamplerMipmap instead. - Member Magnum::
Sampler:: Wrapping - Use SamplerMipmap or GL::
SamplerWrapping instead. - Member Magnum::
Shader - Use GL::
Shader instead. - Member Magnum::
Shaders:: AbstractVector<dimensions>:: setVectorTexture (GL::Texture2D&texture) - Use bindVectorTexture() instead.
- Member Magnum::
Shaders:: Flat<dimensions>:: setTexture (GL::Texture2D&texture) - Use bindTexture() instead.
- Member Magnum::
Shaders:: Generic<dimensions>:: Color:: Color (DataType dataType=DataType::Float, DataOptions dataOptions={}) - Use Color(Components, DataType, DataOptions) instead.
- Member Magnum::
Shaders:: Phong:: setAmbientTexture (GL::Texture2D&texture) - Use bindAmbientTexture() instead.
- Member Magnum::
Shaders:: Phong:: setDiffuseTexture (GL::Texture2D&texture) - Use bindDiffuseTexture() instead.
- Member Magnum::
Shaders:: Phong:: setSpecularTexture (GL::Texture2D&texture) - Use bindSpecularTexture() instead.
- Member Magnum::
Shaders:: Phong:: setTextures (GL::Texture2D*ambient, GL::Texture2D*diffuse, GL::Texture2D*specular) - Use bindTextures() instead.
- Member Magnum::
SignedR11Eac - Use GL::
CompressedPixelFormat:: SignedR11Eac instead. - Member Magnum::
SignedRedRgtc1 - Use GL::
CompressedPixelFormat:: SignedRedRgtc1 instead. - Member Magnum::
SignedRG11Eac - Use GL::
CompressedPixelFormat:: SignedRG11Eac instead. - Member Magnum::
SignedRGRgtc2 - Use GL::
CompressedPixelFormat:: SignedRGRgtc2 instead. - Member Magnum::
SRGB - Use GL::
PixelFormat:: SRGB or any of the complete three-channel formats instead. - Member Magnum::
SRGB8Alpha8Astc10x10 - Use GL::
CompressedPixelFormat:: SRGB8Alpha8Astc10x10 instead. - Member Magnum::
SRGB8Alpha8Astc10x5 - Use GL::
CompressedPixelFormat:: SRGB8Alpha8Astc10x5 instead. - Member Magnum::
SRGB8Alpha8Astc10x6 - Use GL::
CompressedPixelFormat:: SRGB8Alpha8Astc10x6 instead. - Member Magnum::
SRGB8Alpha8Astc10x8 - Use GL::
CompressedPixelFormat:: SRGB8Alpha8Astc10x8 instead. - Member Magnum::
SRGB8Alpha8Astc12x10 - Use GL::
CompressedPixelFormat:: SRGB8Alpha8Astc12x10 instead. - Member Magnum::
SRGB8Alpha8Astc12x12 - Use GL::
CompressedPixelFormat:: SRGB8Alpha8Astc12x12 instead. - Member Magnum::
SRGB8Alpha8Astc4x4 - Use GL::
CompressedPixelFormat:: SRGB8Alpha8Astc4x4 instead. - Member Magnum::
SRGB8Alpha8Astc5x4 - Use GL::
CompressedPixelFormat:: SRGB8Alpha8Astc5x4 instead. - Member Magnum::
SRGB8Alpha8Astc5x5 - Use GL::
CompressedPixelFormat:: SRGB8Alpha8Astc5x5 instead. - Member Magnum::
SRGB8Alpha8Astc6x5 - Use GL::
CompressedPixelFormat:: SRGB8Alpha8Astc6x5 instead. - Member Magnum::
SRGB8Alpha8Astc6x6 - Use GL::
CompressedPixelFormat:: SRGB8Alpha8Astc6x6 instead. - Member Magnum::
SRGB8Alpha8Astc8x5 - Use GL::
CompressedPixelFormat:: SRGB8Alpha8Astc8x5 instead. - Member Magnum::
SRGB8Alpha8Astc8x6 - Use GL::
CompressedPixelFormat:: SRGB8Alpha8Astc8x6 instead. - Member Magnum::
SRGB8Alpha8Astc8x8 - Use GL::
CompressedPixelFormat:: SRGB8Alpha8Astc8x8 instead. - Member Magnum::
SRGB8Alpha8Etc2Eac - Use GL::
CompressedPixelFormat:: SRGB8Alpha8Etc2Eac instead. - Member Magnum::
SRGB8Etc2 - Use GL::
CompressedPixelFormat:: SRGB8Etc2 instead. - Member Magnum::
SRGB8PunchthroughAlpha1Etc2 - Use GL::
CompressedPixelFormat:: SRGB8PunchthroughAlpha1Etc2 instead. - Member Magnum::
SRGBAlpha - Use GL::
PixelFormat:: SRGBAlpha or any of the complete four-channel formats instead. - Member Magnum::
SRGBAlphaBptcUnorm - Use GL::
CompressedPixelFormat:: SRGBAlphaBptcUnorm instead. - Member Magnum::
StencilIndex - Use GL::
PixelFormat:: StencilIndex or any of the complete stencil formats instead. - Member Magnum::
Texture - Use GL::
Texture instead. - Member Magnum::
Texture1D - Use GL::
Texture1D instead. - Member Magnum::
Texture1DArray - Use GL::
Texture1DArray instead. - Member Magnum::
Texture2D - Use GL::
Texture2D instead. - Member Magnum::
Texture2DArray - Use GL::
Texture2DArray instead. - Member Magnum::
Texture3D - Use GL::
Texture3D instead. - Member Magnum::
TextureArray - Use GL::
TextureArray instead. - Member Magnum::
TextureFormat - Use GL::
TextureFormat instead. - Member Magnum::
TimeQuery - Use GL::
TimeQuery instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (PixelFormat format, GL::PixelType type, const VectorTypeFor<dimensions, Int>&size, Containers::Array<char>&&data, const void*importerState=nullptr) noexcept - Use the generic ImageData(PixelStorage, T, U, const VectorTypeFor<dimensions, Int>&, Containers::
Array<char>&&, const void*) instead — the pixel storage parameter is used to distinguish between compressed and uncompressed data. - Member Magnum::
Trade:: ImageData<dimensions>:: type () const - Cast formatExtra() to GL::
PixelType instead. - Member Magnum::
Trade:: MeshData2D:: MeshData2D (MeshPrimitive primitive, std::vector<UnsignedInt> indices, std::vector<std::vector<Vector2>> positions, std::vector<std::vector<Vector2>> textureCoords2D, const void*importerState=nullptr) - Use MeshData2D(MeshPrimitive, std::
vector<UnsignedInt>, std:: vector<std:: vector<Vector2>>, std:: vector<std:: vector<Vector2>>, std:: vector<std:: vector<Color4>>, const void*) instead. - Member Magnum::
Trade:: MeshData3D:: MeshData3D (MeshPrimitive primitive, std::vector<UnsignedInt> indices, std::vector<std::vector<Vector3>> positions, std::vector<std::vector<Vector3>> normals, std::vector<std::vector<Vector2>> textureCoords2D, const void*importerState=nullptr) - Use MeshData3D(MeshPrimitive, std::
vector<UnsignedInt>, std:: vector<std:: vector<Vector3>>, std:: vector<std:: vector<Vector3>>, std:: vector<std:: vector<Vector2>>, std:: vector<std:: vector<Color4>>, const void*) instead. - Member Magnum::
TransformFeedback - Use GL::
TransformFeedback instead. - Member Magnum::
Ui:: AbstractPlane:: Flag - Use PlaneFlag instead.
- Member Magnum::
Ui:: AbstractPlane:: Flags - Use PlaneFlags instead.
- Member Magnum::
Ui:: UserInterface:: UserInterface (const Vector2&size, const Vector2i&screenSize, Text::AbstractFont&font) - Use either UserInterface(const Vector2&, const Vector2i&, const std::
string&) or UserInterface(const Vector2&, const Vector2i&, Text:: AbstractFont&, Text:: GlyphCache&, const StyleConfiguration&) instead. - Member Magnum::
Ui:: UserInterface:: UserInterface (const Vector2&size, const Vector2i&screenSize, Text::AbstractFont&font, const StyleConfiguration&styleConfiguration) - Use either UserInterface(const Vector2&, const Vector2i&, const StyleConfiguration&, const std::
string&) or UserInterface(const Vector2&, const Vector2i&, Text:: AbstractFont&, Text:: GlyphCache&, const StyleConfiguration&) instead. - Member Magnum::
Version - Use GL::
Version instead. - Member MAGNUM_
ASSERT_ EXTENSION_ SUPPORTED (extension) - Use MAGNUM_
ASSERT_ GL_ EXTENSION_ SUPPORTED() - Member MAGNUM_
ASSERT_ VERSION_ SUPPORTED (version) - Use MAGNUM_
ASSERT_ GL_ VERSION_ SUPPORTED() - Member MAGNUM_
VERIFY_ NO_ ERROR () - Use MAGNUM_
VERIFY_ NO_ GL_ ERROR() instead. - Directory MagnumPlugins/
OpenGexImporter/ OpenDdl - Use the
Magnum/OpenDdl
path instead. - File MeshView.h
- Use Magnum/
GL/ MeshView.h instead. - File MultisampleTexture.h
- Use Magnum/
GL/ MultisampleTexture.h instead. - File OpenDdl.h
- Use Magnum/
OpenDdl/ OpenDdl.h instead. - File OpenGL.h
- Use Magnum/
GL/ OpenGL.h instead. - File OpenGLTester.h
- Use Magnum/
GL/ OpenGLTester.h instead. - File PrimitiveQuery.h
- Use Magnum/
GL/ PrimitiveQuery.h instead. - File Property.h
- Use Magnum/
OpenDdl/ Property.h instead. - File RectangleTexture.h
- Use Magnum/
GL/ RectangleTexture.h instead. - File Renderbuffer.h
- Use Magnum/
GL/ Renderbuffer.h instead. - File RenderbufferFormat.h
- Use Magnum/
GL/ RenderbufferFormat.h instead. - File Renderer.h
- Use Magnum/
GL/ Renderer.h instead. - File SampleQuery.h
- Use Magnum/
GL/ SampleQuery.h instead. - File Shader.h
- Use Magnum/
GL/ Shader.h instead. - File Structure.h
- Use Magnum/
OpenDdl/ Structure.h instead. - File Texture.h
- Use Magnum/
GL/ Texture.h instead. - File TextureArray.h
- Use Magnum/
GL/ TextureArray.h instead. - File TextureFormat.h
- Use Magnum/
GL/ TextureFormat.h instead. - File TimeQuery.h
- Use Magnum/
GL/ TimeQuery.h instead. - File TransformFeedback.h
- Use Magnum/
GL/ TransformFeedback.h instead. - File Type.h
- Use Magnum/
OpenDdl/ Type.h instead. - File Validation.h
- Use Magnum/
OpenDdl/ Validation.h instead. - File Version.h
- Use Magnum/
GL/ Version.h instead.