class
PrimitiveQueryQuery for primitives.
Contents
Queries count of generated primitives from vertex shader, geometry shader or transform feedback. Example usage:
GL::PrimitiveQuery q{GL::PrimitiveQuery::Target::PrimitivesGenerated}; q.begin(); // rendering... q.end(); if(!q.resultAvailable()) { // do some work until to give OpenGL some time... } // ...or block until the result is available UnsignedInt primitiveCount = q.result<UnsignedInt>();
Base classes
- class AbstractQuery
- Base class for queries.
Public types
- enum class Target: GLenum { PrimitivesGenerated = GL_PRIMITIVES_GENERATED, TransformFeedbackPrimitivesWritten = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, TransformFeedbackOverflow = GL_TRANSFORM_FEEDBACK_OVERFLOW, TransformFeedbackStreamOverflow = GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW }
- Query target.
Public static functions
- static auto wrap(GLuint id, Target target, ObjectFlags flags = {}) -> PrimitiveQuery
- Wrap existing OpenGL primitive query object.
Constructors, destructors, conversion operators
- PrimitiveQuery(Target target) explicit
- Constructor.
- PrimitiveQuery(NoCreateT) explicit noexcept
- Construct without creating the underlying OpenGL object.
Public functions
- void begin()
- Begin query.
- void begin(UnsignedInt index)
- Begin indexed query.
- void end()
- End query.
Enum documentation
enum class Magnum:: GL:: PrimitiveQuery:: Target: GLenum
Query target.
Enumerators | |
---|---|
PrimitivesGenerated |
Count of primitives generated from vertex shader or geometry shader. When used with begin(UnsignedInt), the index must be lower than TransformFeedback:: |
TransformFeedbackPrimitivesWritten |
Count of primitives written to transform feedback buffer. When used with begin(UnsignedInt), the index must be lower than TransformFeedback:: |
TransformFeedbackOverflow |
Transform feedback overflow. When used with begin(UnsignedInt), the index must be |
TransformFeedbackStreamOverflow |
Transform feedback stream overflow. When used with begin(UnsignedInt), the index must be lower than TransformFeedback:: |
Function documentation
static PrimitiveQuery Magnum:: GL:: PrimitiveQuery:: wrap(GLuint id,
Target target,
ObjectFlags flags = {})
Wrap existing OpenGL primitive query object.
Parameters | |
---|---|
id | OpenGL primitive query ID |
target | Query target |
flags | Object creation flags |
The id
is expected to be of an existing OpenGL query object. Unlike query created using constructor, the OpenGL object is by default not deleted on destruction, use flags
for different behavior.
Magnum:: GL:: PrimitiveQuery:: PrimitiveQuery(Target target) explicit
Constructor.
Creates new OpenGL query object. If ARB_
Magnum:: GL:: PrimitiveQuery:: PrimitiveQuery(NoCreateT) explicit noexcept
Construct without creating the underlying OpenGL object.
The constructed instance is equivalent to moved-from state. Useful in cases where you will overwrite the instance later anyway. Move another object over it to make it useful.
This function can be safely used for constructing (and later destructing) objects even without any OpenGL context being active.
void Magnum:: GL:: PrimitiveQuery:: begin()
Begin query.
Begins counting until end() is called. Equivalent to calling begin(UnsignedInt) with index
set to 0
.
void Magnum:: GL:: PrimitiveQuery:: begin(UnsignedInt index)
Begin indexed query.
Begins counting until end() is called.
void Magnum:: GL:: PrimitiveQuery:: end()
End query.
Ends the non-indexed or indexed query started with begin() or begin(UnsignedInt). The result can be then retrieved by calling result().