class
WindowlessEglApplicationWindowless EGL application.
Contents
Application for offscreen rendering using WindowlessEglContext. This application library is in theory available for all platforms for which EGL works (Linux desktop or ES, iOS, Android and also Emscripten). See other Windowless*Application
classes for an alternative. It is built if WITH_WINDOWLESSEGLAPPLICATION
is enabled in CMake.
Bootstrap application
Fully contained windowless application using WindowlessEglApplication along with CMake setup is available in windowless
branch of Magnum Bootstrap repository, download it as tar.gz or zip file. After extracting the downloaded archive you can build and run the application with these four commands:
mkdir build && cd build cmake .. cmake --build . ./src/MyApplication # or ./src/Debug/MyApplication
See Usage with CMake for more information.
Bootstrap application for Emscripten
Fully contained windowless application together with Emscripten support along with full HTML markup and CMake setup is available in windowless-emscripten
branch of Magnum Bootstrap repository, download it as tar.gz or zip file. After extracting the downloaded archive, you can do the desktop build in the same way as above. For the Emscripten build you also need to put the contents of toolchains repository from https:/toolchains/
subdirectory. There are two toolchain files. The generic/Emscripten.cmake
is for the classical (asm.js) build, the generic/Emscripten-wasm.cmake
is for WebAssembly build. Don't forget to adapt EMSCRIPTEN_PREFIX
variable in toolchains/generic/Emscripten*.cmake
to path where Emscripten is installed; you can also pass it explicitly on command-line using -DEMSCRIPTEN_PREFIX
. Default is /usr/emscripten
.
Then create build directory and run cmake
and build/install commands in it. Set CMAKE_PREFIX_PATH
to where you have all the dependencies installed, set CMAKE_INSTALL_PREFIX
to have the files installed in proper location (a webserver, e.g. /srv/http/emscripten
).
mkdir build-emscripten && cd build-emscripten cmake .. \ -DCMAKE_TOOLCHAIN_FILE="../toolchains/generic/Emscripten.cmake" \ -DCMAKE_PREFIX_PATH=/usr/lib/emscripten/system \ -DCMAKE_INSTALL_PREFIX=/srv/http/emscripten cmake --build . cmake --build . --target install
You can then open MyApplication.html
in your browser (through webserver, e.g. http:/
General usage
In order to use this library from CMake, you need to copy FindEGL.cmake
from the modules directory in Magnum source to the modules/
dir in your project (so it is able to find the EGL library). Request the WindowlessEglApplication
component of the Magnum
package and link to the Magnum::WindowlessEglApplication
target:
find_package(Magnum REQUIRED WindowlessEglApplication) # ... target_link_libraries(your-app Magnum::WindowlessEglApplication)
If no other application is requested, you can also use the generic Magnum::WindowlessApplication
alias to simplify porting. Again, see Downloading and building and Usage with CMake for more information.
Place your code into exec(). The subclass can be then used in main function using MAGNUM_
class MyApplication: public Platform::WindowlessEglApplication { // implement required methods... }; MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(MyApplication)
If no other application header is included, this class is also aliased to Platform::WindowlessApplication
and the macro is aliased to MAGNUM_WINDOWLESSAPPLICATION_MAIN()
to simplify porting.
Usage with Emscripten
If you are targetting Emscripten, you need to provide HTML markup for your application. Template one is below or in the bootstrap application, you can modify it to your liking. The markup references two files, WindowlessEmscriptenApplication.js
and WebApplication.css
, both are in Platform/
directory in the source tree and are also installed into share/magnum/
inside your Emscripten toolchain. Change {{application}}
to name of your executable.
<!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Magnum Windowless Emscripten Application</title> <meta charset="utf-8" /> <link rel="stylesheet" href="WebApplication.css" /> </head> <body> <h1>Magnum Windowless Emscripten Application</h1> <div id="listener"> <canvas id="module" class="hidden"></canvas> <pre id="log"></pre> <div id="status">Initialization...</div> <div id="statusDescription"></div> <script src="WindowlessEmscriptenApplication.js"></script> <script async="async" src="{{application}}.js"></script> </div> </body> </html>
You can modify all the files to your liking, but the HTML file must contain at least the <canvas>
enclosed in listener <div>
. The JavaScript file contains event listeners which print loading status on the page. The status displayed in the remaining two <div>
s, if they are available. The CSS file contains rudimentary style to avoid eye bleeding.
The application prints all output (thus also Debug, Warning and Error) to the <pre>
on the page. It's possible to pass command-line arguments to main()
using GET URL parameters. For example, /app/?foo=bar&fizz&buzz=3
will go to the app as ['--foo', 'bar', '--fizz', '--buzz', '3']
.
Public types
- struct Arguments
- Application arguments.
-
using Configuration = WindowlessEglContext::
Configuration - Configuration.
Constructors, destructors, conversion operators
- WindowlessEglApplication(const Arguments& arguments, const Configuration& configuration = Configuration()) explicit
- Default constructor.
- WindowlessEglApplication(const Arguments& arguments, NoCreateT) explicit
- Constructor.
-
WindowlessEglApplication(const Arguments& arguments,
std::
nullptr_t) deprecated explicit - Constructor.
- WindowlessEglApplication(const WindowlessEglApplication&) deleted
- Copying is not allowed.
- WindowlessEglApplication(WindowlessEglApplication&&) deleted
- Moving is not allowed.
Public functions
- auto operator=(const WindowlessEglApplication&) -> WindowlessEglApplication& deleted
- Copying is not allowed.
- auto operator=(WindowlessEglApplication&&) -> WindowlessEglApplication& deleted
- Moving is not allowed.
- auto exec() -> int pure virtual
- Execute application.
Protected functions
- void createContext(const Configuration& configuration = Configuration())
- Create context with given configuration.
- auto tryCreateContext(const Configuration& configuration) -> bool
- Try to create context with given configuration.
Typedef documentation
typedef WindowlessEglContext:: Configuration Magnum:: Platform:: WindowlessEglApplication:: Configuration
Configuration.
Function documentation
Magnum:: Platform:: WindowlessEglApplication:: WindowlessEglApplication(const Arguments& arguments,
const Configuration& configuration = Configuration()) explicit
Default constructor.
Parameters | |
---|---|
arguments | Application arguments |
configuration | Configuration |
Creates application with default or user-specified configuration. See Configuration for more information. The program exits if the context cannot be created, see tryCreateContext() for an alternative.
Magnum:: Platform:: WindowlessEglApplication:: WindowlessEglApplication(const Arguments& arguments,
NoCreateT) explicit
Constructor.
Parameters | |
---|---|
arguments | Application arguments |
Unlike above, the context is not created and must be created later with createContext() or tryCreateContext().
Magnum:: Platform:: WindowlessEglApplication:: WindowlessEglApplication(const Arguments& arguments,
std:: nullptr_t) explicit
Constructor.
int Magnum:: Platform:: WindowlessEglApplication:: exec() pure virtual
Execute application.
Returns | Value for returning from main() |
---|
See MAGNUM_
void Magnum:: Platform:: WindowlessEglApplication:: createContext(const Configuration& configuration = Configuration()) protected
Create context with given configuration.
Must be called if and only if the context wasn't created by the constructor itself. Error message is printed and the program exits if the context cannot be created, see tryCreateContext() for an alternative.
bool Magnum:: Platform:: WindowlessEglApplication:: tryCreateContext(const Configuration& configuration) protected
Try to create context with given configuration.
Unlike createContext() returns false
if the context cannot be created, true
otherwise.