class
ConfigurationConfiguration.
Contents
- Reference
Public types
- enum class WindowFlag: Uint32 { Resizable = SDL_WINDOW_RESIZABLE, Fullscreen = SDL_WINDOW_FULLSCREEN, Borderless = SDL_WINDOW_BORDERLESS, AllowHighDpi = SDL_WINDOW_ALLOW_HIGHDPI, Hidden = SDL_WINDOW_HIDDEN, Maximized = SDL_WINDOW_MAXIMIZED, Minimized = SDL_WINDOW_MINIMIZED, MouseLocked = SDL_WINDOW_INPUT_GRABBED, Contextless = 1u << 31 }
- Window flag.
-
using Flag = GLConfiguration::
Flag deprecated - Context flag.
-
using Flags = GLConfiguration::
Flags deprecated - Context flags.
-
using WindowFlags = Containers::
EnumSet<WindowFlag> - Window flags.
Public functions
-
auto title() const -> std::
string - Window title.
-
auto setTitle(std::
string title) -> Configuration& - Set window title.
- auto size() const -> Vector2i
- Window size.
- auto setSize(const Vector2i& size) -> Configuration&
- Set window size.
- auto windowFlags() const -> WindowFlags
- Window flags.
- auto setWindowFlags(WindowFlags flags) -> Configuration&
- Set window flags.
-
auto flags() const -> GLConfiguration::
Flags deprecated - Context flags.
-
auto setFlags(GLConfiguration::
Flags flags) -> Configuration& deprecated - Set context flags.
-
auto version() const -> GL::
Version deprecated - Context version.
-
auto setVersion(GL::
Version version) -> Configuration& deprecated - Set context version.
- auto sampleCount() const -> Int deprecated
- Sample count.
- auto setSampleCount(Int count) -> Configuration& deprecated
- Set sample count.
- auto isSRGBCapable() const -> bool deprecated
- sRGB-capable default framebuffer
- auto setSRGBCapable(bool enabled) -> Configuration& deprecated
- Set sRGB-capable default framebuffer.
Enum documentation
enum class Magnum:: Platform:: Sdl2Application:: Configuration:: WindowFlag: Uint32
Window flag.
Enumerators | |
---|---|
Resizable |
Resizable window. On iOS this allows the application to respond to display orientation changes. Implement viewportEvent() to react to the resizing events. |
Fullscreen |
Fullscreen window |
Borderless |
No window decoration. On iOS this hides the menu bar. |
AllowHighDpi |
Allow high DPI. On iOS you also have to set the |
Hidden |
Hidden window |
Maximized |
Maximized window |
Minimized |
Minimized window |
MouseLocked |
Window with mouse locked |
Contextless |
Do not create any GPU context. Use together with Sdl2Application(const Arguments&, const Configuration&), create(const Configuration&) or tryCreate(const Configuration&) to prevent implicit creation of an OpenGL context. |
Typedef documentation
typedef GLConfiguration:: Flag Magnum:: Platform:: Sdl2Application:: Configuration:: Flag
Context flag.
typedef GLConfiguration:: Flags Magnum:: Platform:: Sdl2Application:: Configuration:: Flags
Context flags.
typedef Containers:: EnumSet<WindowFlag> Magnum:: Platform:: Sdl2Application:: Configuration:: WindowFlags
Window flags.
Function documentation
std:: string Magnum:: Platform:: Sdl2Application:: Configuration:: title() const
Window title.
Configuration& Magnum:: Platform:: Sdl2Application:: Configuration:: setTitle(std:: string title)
Set window title.
Returns | Reference to self (for method chaining) |
---|
Default is "Magnum SDL2 Application"
.
Configuration& Magnum:: Platform:: Sdl2Application:: Configuration:: setSize(const Vector2i& size)
Set window size.
Returns | Reference to self (for method chaining) |
---|
Default is {800, 600}
and {640, 480}
on Emscripten. On iOS it defaults to a "reasonable" size based on whether HiDPI support is enabled using WindowFlag::
Configuration& Magnum:: Platform:: Sdl2Application:: Configuration:: setWindowFlags(WindowFlags flags)
Set window flags.
Returns | Reference to self (for method chaining) |
---|
Default are none.
GLConfiguration:: Flags Magnum:: Platform:: Sdl2Application:: Configuration:: flags() const
Context flags.
Configuration& Magnum:: Platform:: Sdl2Application:: Configuration:: setFlags(GLConfiguration:: Flags flags)
Set context flags.
GL:: Version Magnum:: Platform:: Sdl2Application:: Configuration:: version() const
Context version.
Configuration& Magnum:: Platform:: Sdl2Application:: Configuration:: setVersion(GL:: Version version)
Set context version.
Int Magnum:: Platform:: Sdl2Application:: Configuration:: sampleCount() const
Sample count.
Configuration& Magnum:: Platform:: Sdl2Application:: Configuration:: setSampleCount(Int count)
Set sample count.
bool Magnum:: Platform:: Sdl2Application:: Configuration:: isSRGBCapable() const
sRGB-capable default framebuffer
Configuration& Magnum:: Platform:: Sdl2Application:: Configuration:: setSRGBCapable(bool enabled)
Set sRGB-capable default framebuffer.