class
BufferTextureBuffer texture.
Contents
This texture is, unlike classic textures such as Texture, used as simple data source, without any unnecessary interpolation and wrapping methods.
Usage
Texture data are stored in buffer and after binding the buffer to the texture using setBuffer(), you can fill the buffer at any time using data setting functions in Buffer itself.
Note that the buffer is not managed (e.g. deleted on destruction) by the texture, so you have to manage it on your own and ensure that it is available for whole texture lifetime. On the other hand it allows you to use one buffer for more textures or store more than one data in it.
Example usage:
GL::Buffer buffer; GL::BufferTexture texture; texture.setBuffer(GL::BufferTextureFormat::RGB32F, buffer); Vector3 data[200]{ // ... }; buffer.setData(data, GL::BufferUsage::StaticDraw);
In shader, the texture is used via samplerBuffer
, isamplerBuffer
or usamplerBuffer
. Unlike in classic textures, coordinates for buffer textures are integer coordinates passed to texelFetch()
. See AbstractShaderProgram documentation for more information about usage in shaders.
Performance optimizations
If either ARB_
Base classes
- class AbstractTexture
- Base for textures.
Public static functions
- static auto maxSize() -> Int
- Max supported buffer texture size.
- static auto offsetAlignment() -> Int
- Minimum required alignment for texture buffer offsets.
- static auto wrap(GLuint id, ObjectFlags flags = {}) -> BufferTexture
- Wrap existing OpenGL buffer texture object.
Constructors, destructors, conversion operators
- BufferTexture() explicit
- Constructor.
- BufferTexture(NoCreateT) explicit noexcept
- Construct without creating the underlying OpenGL object.
Public functions
- void bindImage(Int imageUnit, ImageAccess access, ImageFormat format)
- Bind texture to given image unit.
- auto setBuffer(BufferTextureFormat internalFormat, Buffer& buffer) -> BufferTexture&
- Set texture buffer.
- auto setBuffer(BufferTextureFormat internalFormat, Buffer& buffer, GLintptr offset, GLsizeiptr size) -> BufferTexture&
- Set texture buffer.
Function documentation
static Int Magnum:: GL:: BufferTexture:: maxSize()
Max supported buffer texture size.
The result is cached, repeated queries don't result in repeated OpenGL calls. If ARB_0
.
static Int Magnum:: GL:: BufferTexture:: offsetAlignment()
Minimum required alignment for texture buffer offsets.
The result is cached, repeated queries don't result in repeated OpenGL calls. If extension ARB_1
.
static BufferTexture Magnum:: GL:: BufferTexture:: wrap(GLuint id,
ObjectFlags flags = {})
Wrap existing OpenGL buffer texture object.
Parameters | |
---|---|
id | OpenGL buffer texture ID |
flags | Object creation flags |
The id
is expected to be of an existing OpenGL texture object with target GL_TEXTURE_BUFFER
. Unlike texture created using constructor, the OpenGL object is by default not deleted on destruction, use flags
for different behavior.
Magnum:: GL:: BufferTexture:: BufferTexture() explicit
Constructor.
Creates new OpenGL texture object. If ARB_
Magnum:: GL:: BufferTexture:: BufferTexture(NoCreateT) explicit noexcept
Construct without creating the underlying OpenGL object.
The constructed instance is equivalent to moved-from state. Useful in cases where you will overwrite the instance later anyway. Move another object over it to make it useful.
This function can be safely used for constructing (and later destructing) objects even without any OpenGL context being active.
void Magnum:: GL:: BufferTexture:: bindImage(Int imageUnit,
ImageAccess access,
ImageFormat format)
Bind texture to given image unit.
Parameters | |
---|---|
imageUnit | Image unit |
access | Image access |
format | Image format |
BufferTexture& Magnum:: GL:: BufferTexture:: setBuffer(BufferTextureFormat internalFormat,
Buffer& buffer)
Set texture buffer.
Parameters | |
---|---|
internalFormat | Internal format |
buffer | Buffer with data |
Returns | Reference to self (for method chaining) |
Binds given buffer to this texture. The buffer itself can be then filled with data of proper format at any time using Buffer's own data setting functions. If neither ARB_
BufferTexture& Magnum:: GL:: BufferTexture:: setBuffer(BufferTextureFormat internalFormat,
Buffer& buffer,
GLintptr offset,
GLsizeiptr size)
Set texture buffer.
Parameters | |
---|---|
internalFormat | Internal format |
buffer | Buffer |
offset | Offset |
size | Data size |
Returns | Reference to self (for method chaining) |
Binds range of given buffer to this texture. The buffer itself can be then filled with data of proper format at any time using Buffer's own data setting functions. If neither ARB_