namespace
ShadersBuiltin shaders.
Collection of shaders for easy prototyping and basic usage.
This library is built if WITH_SHADERS
is enabled when building Magnum. To use this library with CMake, you need to request the Shaders
component of the Magnum
package and link to the Magnum::Shaders
target:
find_package(Magnum REQUIRED Shaders) # ... target_link_libraries(your-app Magnum::Shaders)
See Downloading and building, Usage with CMake and Builtin shaders for more information.
Classes
-
template<UnsignedInt dimensions>class AbstractVector
- Base for vector shaders.
-
template<UnsignedInt dimensions>class DistanceFieldVector
- Distance field vector shader.
-
template<UnsignedInt dimensions>class Flat
- Flat shader.
-
template<UnsignedInt dimensions>struct Generic
- Generic shader definition.
- class MeshVisualizer
- Mesh visualization shader.
- class Phong
- Phong shader.
-
template<UnsignedInt dimensions>class Vector
- Vector shader.
-
template<UnsignedInt dimensions>class VertexColor
- Vertex color shader.
Typedefs
- using AbstractVector2D = AbstractVector<2>
- Base for two-dimensional text shaders.
- using AbstractVector3D = AbstractVector<3>
- Base for three-dimensional text shader.
- using DistanceFieldVector2D = DistanceFieldVector<2>
- Two-dimensional distance field vector shader.
- using DistanceFieldVector3D = DistanceFieldVector<3>
- Three-dimensional distance field vector shader.
- using Flat2D = Flat<2>
- 2D flat shader
- using Flat3D = Flat<3>
- 3D flat shader
- using Generic2D = Generic<2>
- Generic 2D shader definition.
- using Generic3D = Generic<3>
- Generic 3D shader definition.
- using Vector2D = Vector<2>
- Two-dimensional vector shader.
- using Vector3D = Vector<3>
- Three-dimensional vector shader.
- using VertexColor2D = VertexColor<2>
- 2D vertex color shader
- using VertexColor3D = VertexColor<3>
- 3D vertex color shader