class
TextureSwapChainTexture swap chain.
Contents
Contains an array of textures which can be rendered to an HMD by the Oculus SDK Compositor.
Constructors, destructors, conversion operators
- TextureSwapChain(const Session& session, const Vector2i& size) explicit
- Constructor.
Public functions
-
auto activeTexture() -> GL::
Texture2D& - Currently active texture in the set.
- auto commit() -> TextureSwapChain&
- Increment to use the next texture in the set.
- auto ovrTextureSwapChain() const -> ::ovrTextureSwapChain
- The underlying
ovrTextureSwapChain
Function documentation
Magnum:: OvrIntegration:: TextureSwapChain:: TextureSwapChain(const Session& session,
const Vector2i& size) explicit
Constructor.
Parameters | |
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session | HMD for which this texture swap chain is created |
size | Size for the textures |
TextureSwapChain& Magnum:: OvrIntegration:: TextureSwapChain:: commit()
Increment to use the next texture in the set.
Returns | Reference to self (for method chaining) |
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