class
CompositorCompositor.
Contents
Wraps compositing related functions of LibOVR.
Usage
The compositor handles distortion, chromatic abberation, timewarp and sending images to a HMD's display.
The compositor may contain a set of layers with different sizes and different properties. See LayerEyeFov and LayerQuad.
Setup of a distortion layer may look as follows:
// setup TextureSwapChains etc Context context; Session& session = // ... std::unique_ptr<TextureSwapChain> textureChain[2] = // ... Vector2i textureSize[2] = // ... // setup compositor layers LayerEyeFov& layer = Context::get().compositor().addLayerEyeFov(); layer.setFov(session.get()); layer.setHighQuality(true); for(Int eye = 0; eye < 2; ++eye) { layer.setColorTexture(eye, *textureChain[eye]); layer.setViewport(eye, {{}, textureSize[eye]}); }
After that you need to render every frame by first rendering to the texture swap chains and then submitting the compositor frame via Compositor::
layer.setRenderPoses(session); Context::get().compositor().submitFrame(session);
Constructors, destructors, conversion operators
- Compositor(const Compositor&) deleted
- Copying is not allowed.
- Compositor(Compositor&&) deleted
- Moving is not allowed.
Public functions
- auto operator=(const Compositor&) -> Compositor& deleted
- Copying is not allowed.
- auto operator=(Compositor&&) -> Compositor& deleted
- Moving is not allowed.
- auto addLayer(LayerType type) -> Layer&
- Add a layer of specific type.
- auto addLayerEyeFov() -> LayerEyeFov&
- Create a LayerEyeFov.
- auto addLayerQuad() -> LayerQuad&
- Create a LayerQuad.
- auto submitFrame(Session& session) -> Compositor&
- Submit the frame to the compositor.
Function documentation
LayerEyeFov& Magnum:: OvrIntegration:: Compositor:: addLayerEyeFov()
Create a LayerEyeFov.
LayerQuad& Magnum:: OvrIntegration:: Compositor:: addLayerQuad()
Create a LayerQuad.
Compositor& Magnum:: OvrIntegration:: Compositor:: submitFrame(Session& session)
Submit the frame to the compositor.
Parameters | |
---|---|
session | Session of the HMD to render to |
Returns | Reference to self (for method chaining) |