template<class T>
BasicRigidMatrixTransformation3D class
Three-dimensional rigid transformation implemented using matrices.
Contents
Unlike BasicMatrixTransformation3D this class allows only rotation, reflection and translation (no scaling or setting arbitrary transformations). This allows to use Math::
Base classes
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template<class T>class AbstractBasicTranslationRotation3D
- Base transformation for three-dimensional scenes supporting translation and rotation.
Public types
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using DataType = Math::
Matrix4<T> - Underlying transformation type.
Public functions
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auto transformation() const -> Math::
Matrix4<T> - Object transformation.
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auto setTransformation(const Math::
Matrix4<T>& transformation) -> Object<BasicRigidMatrixTransformation3D<T>>& - Set transformation.
- auto resetTransformation() -> Object<BasicRigidMatrixTransformation3D<T>>&
- Reset object transformation.
- auto normalizeRotation() -> Object<BasicRigidMatrixTransformation3D<T>>&
- Normalize rotation part.
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auto transform(const Math::
Matrix4<T>& transformation) -> Object<BasicRigidMatrixTransformation3D<T>>& - Transform object.
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auto transformLocal(const Math::
Matrix4<T>& transformation) -> Object<BasicRigidMatrixTransformation3D<T>>& - Transform object as a local transformation.
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auto translate(const Math::
Vector3<T>& vector) -> Object<BasicRigidMatrixTransformation3D<T>>& - Translate object.
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auto translateLocal(const Math::
Vector3<T>& vector) -> Object<BasicRigidMatrixTransformation3D<T>>& - Translate object as a local transformation.
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auto rotate(Math::
Rad<T> angle, const Math:: Vector3<T>& normalizedAxis) -> Object<BasicRigidMatrixTransformation3D<T>>& - Rotate object.
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auto rotateLocal(Math::
Rad<T> angle, const Math:: Vector3<T>& normalizedAxis) -> Object<BasicRigidMatrixTransformation3D<T>>& - Rotate object as a local transformation.
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auto rotateX(Math::
Rad<T> angle) -> Object<BasicRigidMatrixTransformation3D<T>>& - Rotate object around X axis.
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auto rotateXLocal(Math::
Rad<T> angle) -> Object<BasicRigidMatrixTransformation3D<T>>& - Rotate object around X axis as a local transformation.
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auto rotateY(Math::
Rad<T> angle) -> Object<BasicRigidMatrixTransformation3D<T>>& - Rotate object around Y axis.
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auto rotateYLocal(Math::
Rad<T> angle) -> Object<BasicRigidMatrixTransformation3D<T>>& - Rotate object around Y axis as a local transformation.
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auto rotateZ(Math::
Rad<T> angle) -> Object<BasicRigidMatrixTransformation3D<T>>& - Rotate object around Z axis.
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auto rotateZLocal(Math::
Rad<T> angle) -> Object<BasicRigidMatrixTransformation3D<T>>& - Rotate object around Z axis as a local transformation.
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auto reflect(const Math::
Vector3<T>& normal) -> Object<BasicRigidMatrixTransformation3D<T>>& - Reflect object.
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auto reflectLocal(const Math::
Vector3<T>& normal) -> Object<BasicRigidMatrixTransformation3D<T>>& - Reflect object as a local transformation.
Private functions
- void doResetTransformation() override final virtual
- Polymorphic implementation for resetTransformation()
-
void doRotate(Math::
Rad<T> angle, const Math:: Vector3<T>& normalizedAxis) override final virtual - Polymorphic implementation for rotate()
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void doRotateLocal(Math::
Rad<T> angle, const Math:: Vector3<T>& normalizedAxis) override final virtual - Polymorphic implementation for rotateLocal()
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void doRotateX(Math::
Rad<T> angle) override final virtual - Polymorphic implementation for rotateX()
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void doRotateXLocal(Math::
Rad<T> angle) override final virtual - Polymorphic implementation for rotateXLocal()
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void doRotateY(Math::
Rad<T> angle) override final virtual - Polymorphic implementation for rotateY()
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void doRotateYLocal(Math::
Rad<T> angle) override final virtual - Polymorphic implementation for rotateYLocal()
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void doRotateZ(Math::
Rad<T> angle) override final virtual - Polymorphic implementation for rotateZ()
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void doRotateZLocal(Math::
Rad<T> angle) override final virtual - Polymorphic implementation for rotateZLocal()
Function documentation
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: setTransformation(const Math:: Matrix4<T>& transformation)
Set transformation.
Returns | Reference to self (for method chaining) |
---|
Expects that the matrix represents rigid transformation.
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: resetTransformation()
Reset object transformation.
Returns | Reference to self (for method chaining) |
---|
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: normalizeRotation()
Normalize rotation part.
Returns | Reference to self (for method chaining) |
---|
Normalizes the rotation part using Math::
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: transform(const Math:: Matrix4<T>& transformation)
Transform object.
Returns | Reference to self (for method chaining) |
---|
Expects that the matrix represents rigid transformation.
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: transformLocal(const Math:: Matrix4<T>& transformation)
Transform object as a local transformation.
Similar to the above, except that the transformation is applied before all others.
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: translate(const Math:: Vector3<T>& vector)
Translate object.
Returns | Reference to self (for method chaining) |
---|
Same as calling transform() with Math::
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: translateLocal(const Math:: Vector3<T>& vector)
Translate object as a local transformation.
Similar to the above, except that the transformation is applied before all others. Same as calling transformLocal() with Math::
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: rotate(Math:: Rad<T> angle,
const Math:: Vector3<T>& normalizedAxis)
Rotate object.
Parameters | |
---|---|
angle | Angle (counterclockwise) |
normalizedAxis | Normalized rotation axis |
Returns | Reference to self (for method chaining) |
Same as calling transform() with Math::
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: rotateLocal(Math:: Rad<T> angle,
const Math:: Vector3<T>& normalizedAxis)
Rotate object as a local transformation.
Similar to the above, except that the transformation is applied before all others. Same as calling transformLocal() with Math::
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: rotateX(Math:: Rad<T> angle)
Rotate object around X axis.
Parameters | |
---|---|
angle | Angle (counterclockwise) |
Returns | Reference to self (for method chaining) |
Same as calling transform() with Math::
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: rotateXLocal(Math:: Rad<T> angle)
Rotate object around X axis as a local transformation.
Similar to the above, except that the transformation is applied before all others. Same as calling transformLocal() with Math::
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: rotateY(Math:: Rad<T> angle)
Rotate object around Y axis.
Parameters | |
---|---|
angle | Angle (counterclockwise) |
Returns | Reference to self (for method chaining) |
Same as calling transform() with Math::
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: rotateYLocal(Math:: Rad<T> angle)
Rotate object around Y axis as a local transformation.
Similar to the above, except that the transformation is applied before all others. Same as calling transformLocal() with Math::
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: rotateZ(Math:: Rad<T> angle)
Rotate object around Z axis.
Parameters | |
---|---|
angle | Angle (counterclockwise) |
Returns | Reference to self (for method chaining) |
Same as calling transform() with Math::
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: rotateZLocal(Math:: Rad<T> angle)
Rotate object around Z axis as a local transformation.
Similar to the above, except that the transformation is applied before all others. Same as calling transformLocal() with Math::
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: reflect(const Math:: Vector3<T>& normal)
Reflect object.
Parameters | |
---|---|
normal | Normal of the plane through which to reflect (normalized) |
Returns | Reference to self (for method chaining) |
Same as calling transform() with Math::
template<class T>
Object<BasicRigidMatrixTransformation3D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: reflectLocal(const Math:: Vector3<T>& normal)
Reflect object as a local transformation.
Similar to the above, except that the transformation is applied before all others. Same as calling transformLocal() with Math::
template<class T>
void Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: doRotateX(Math:: Rad<T> angle) override final virtual private
Polymorphic implementation for rotateX()
Default implementation calls rotate() with Math::
template<class T>
void Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: doRotateXLocal(Math:: Rad<T> angle) override final virtual private
Polymorphic implementation for rotateXLocal()
Default implementation calls rotateLocal() with Math::
template<class T>
void Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: doRotateY(Math:: Rad<T> angle) override final virtual private
Polymorphic implementation for rotateY()
Default implementation calls rotate() with Math::
template<class T>
void Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: doRotateYLocal(Math:: Rad<T> angle) override final virtual private
Polymorphic implementation for rotateYLocal()
Default implementation calls rotateLocal() with Math::
template<class T>
void Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: doRotateZ(Math:: Rad<T> angle) override final virtual private
Polymorphic implementation for rotateZ()
Default implementation calls rotate() with Math::
template<class T>
void Magnum:: SceneGraph:: BasicRigidMatrixTransformation3D<T>:: doRotateZLocal(Math:: Rad<T> angle) override final virtual private
Polymorphic implementation for rotateZLocal()
Default implementation calls rotateLocal() with Math::