template<class T>
BasicRigidMatrixTransformation2D class
Two-dimensional rigid transformation implemented using matrices.
Contents
Unlike BasicMatrixTransformation2D this class allows only rotation, reflection and translation (no scaling or setting arbitrary transformations). This allows to use Math::
Base classes
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template<class T>class AbstractBasicTranslationRotation2D
- Base transformation for two-dimensional scenes supporting translation and rotation.
Public types
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using DataType = Math::
Matrix3<T> - Underlying transformation type.
Public functions
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auto transformation() const -> Math::
Matrix3<T> - Object transformation.
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auto setTransformation(const Math::
Matrix3<T>& transformation) -> Object<BasicRigidMatrixTransformation2D<T>>& - Set transformation.
- auto resetTransformation() -> Object<BasicRigidMatrixTransformation2D<T>>&
- Reset object transformation.
- auto normalizeRotation() -> Object<BasicRigidMatrixTransformation2D<T>>&
- Normalize rotation part.
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auto transform(const Math::
Matrix3<T>& transformation) -> Object<BasicRigidMatrixTransformation2D<T>>& - Transform object.
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auto transformLocal(const Math::
Matrix3<T>& transformation) -> Object<BasicRigidMatrixTransformation2D<T>>& - Transform object as a local transformation.
-
auto translate(const Math::
Vector2<T>& vector) -> Object<BasicRigidMatrixTransformation2D<T>>& -
auto translateLocal(const Math::
Vector2<T>& vector) -> Object<BasicRigidMatrixTransformation2D<T>>& - Translate object as a local transformation.
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auto rotate(Math::
Rad<T> angle) -> Object<BasicRigidMatrixTransformation2D<T>>& - Rotate object.
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auto rotateLocal(Math::
Rad<T> angle) -> Object<BasicRigidMatrixTransformation2D<T>>& - Rotate object as a local transformation.
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auto reflect(const Math::
Vector2<T>& normal) -> Object<BasicRigidMatrixTransformation2D<T>>& - Reflect object.
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auto reflectLocal(const Math::
Vector2<T>& normal) -> Object<BasicRigidMatrixTransformation2D<T>>& - Reflect object as a local transformation.
Private functions
- void doResetTransformation() override final virtual
- Polymorphic implementation for resetTransformation()
-
void doRotate(Math::
Rad<T> angle) override final virtual - Polymorphic implementation for rotate()
-
void doRotateLocal(Math::
Rad<T> angle) override final virtual - Polymorphic implementation for rotateLocal()
Function documentation
template<class T>
Object<BasicRigidMatrixTransformation2D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation2D<T>:: setTransformation(const Math:: Matrix3<T>& transformation)
Set transformation.
Returns | Reference to self (for method chaining) |
---|
Expects that the matrix represents rigid transformation.
template<class T>
Object<BasicRigidMatrixTransformation2D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation2D<T>:: resetTransformation()
Reset object transformation.
Returns | Reference to self (for method chaining) |
---|
template<class T>
Object<BasicRigidMatrixTransformation2D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation2D<T>:: normalizeRotation()
Normalize rotation part.
Returns | Reference to self (for method chaining) |
---|
Normalizes the rotation part using Math::
template<class T>
Object<BasicRigidMatrixTransformation2D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation2D<T>:: transform(const Math:: Matrix3<T>& transformation)
Transform object.
Returns | Reference to self (for method chaining) |
---|
Expects that the matrix represents rigid transformation.
template<class T>
Object<BasicRigidMatrixTransformation2D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation2D<T>:: transformLocal(const Math:: Matrix3<T>& transformation)
Transform object as a local transformation.
Similar to the above, except that the transformation is applied before all others.
template<class T>
Object<BasicRigidMatrixTransformation2D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation2D<T>:: translate(const Math:: Vector2<T>& vector)
Returns | Reference to self (for method chaining) |
---|
Translate object
Same as calling transform() with Math::
template<class T>
Object<BasicRigidMatrixTransformation2D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation2D<T>:: translateLocal(const Math:: Vector2<T>& vector)
Translate object as a local transformation.
Similar to the above, except that the transformation is applied before all others. Same as calling transformLocal() with Math::
template<class T>
Object<BasicRigidMatrixTransformation2D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation2D<T>:: rotate(Math:: Rad<T> angle)
Rotate object.
Parameters | |
---|---|
angle | Angle (counterclockwise) |
Returns | Reference to self (for method chaining) |
Same as calling transform() with Math::
template<class T>
Object<BasicRigidMatrixTransformation2D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation2D<T>:: rotateLocal(Math:: Rad<T> angle)
Rotate object as a local transformation.
Similar to the above, except that the transformation is applied before all others. Same as calling transformLocal() with Math::
template<class T>
Object<BasicRigidMatrixTransformation2D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation2D<T>:: reflect(const Math:: Vector2<T>& normal)
Reflect object.
Parameters | |
---|---|
normal | Normal of the line through which to reflect (normalized) |
Returns | Reference to self (for method chaining) |
Same as calling transform() with Math::
template<class T>
Object<BasicRigidMatrixTransformation2D<T>>& Magnum:: SceneGraph:: BasicRigidMatrixTransformation2D<T>:: reflectLocal(const Math:: Vector2<T>& normal)
Reflect object as a local transformation.
Similar to the above, except that the transformation is applied before all others. Same as calling transformLocal() with Math::