template<UnsignedInt dimensions>
PlayableGroup class
PlayableGroup.
Contents
Manages Audio::
Usage
Object3D object; Source source; PlayableGroup3D group; Playable3D playable{object, source, &group}; // ... object.translate(offset); // ... and every frame, update the sources positions: group.setClean();
For two dimensional scenes simply replace 3D
with 2D
. When using a Listener, prefer Listener::
Base classes
-
template<UnsignedInt dimensions, class Feature, class T>class Magnum::SceneGraph::FeatureGroup
- Group of features.
Constructors, destructors, conversion operators
- PlayableGroup() explicit
- Constructor.
Public functions
- auto play() -> PlayableGroup<dimensions>&
- Play all sound sources in this group.
- auto pause() -> PlayableGroup&
- Pause all sound sources in this group.
- auto stop() -> PlayableGroup&
- Stop all sound sources in this group.
- auto gain() const -> Float
- Gain.
- auto setGain(const Float gain) -> PlayableGroup&
- Set gain for all sound sources of Playables in this group.
- auto soundTransformation() const -> const Matrix4&
- Sound transformation.
- auto setSoundTransformation(const Matrix4& matrix) -> PlayableGroup&
- Set transformation of the sounds in this group.
- void setClean()
- Set all contained Playables clean.
Function documentation
template<UnsignedInt dimensions>
PlayableGroup<dimensions>& Magnum:: Audio:: PlayableGroup<dimensions>:: play()
Play all sound sources in this group.
Returns | Reference to self (for method chaining) |
---|
template<UnsignedInt dimensions>
PlayableGroup& Magnum:: Audio:: PlayableGroup<dimensions>:: pause()
Pause all sound sources in this group.
Returns | Reference to self (for method chaining) |
---|
template<UnsignedInt dimensions>
PlayableGroup& Magnum:: Audio:: PlayableGroup<dimensions>:: stop()
Stop all sound sources in this group.
Returns | Reference to self (for method chaining) |
---|
template<UnsignedInt dimensions>
PlayableGroup& Magnum:: Audio:: PlayableGroup<dimensions>:: setGain(const Float gain)
Set gain for all sound sources of Playables in this group.
Parameters | |
---|---|
gain | Gain |
Returns | Reference to self (for method chaining) |
Will calculate the sound sources gain relative to the gain of the Playable and this playable group. The sources gain is computed as sourceGain = playableGain*groupGain
. Default of the groups gain is 1.0f
.
template<UnsignedInt dimensions>
PlayableGroup& Magnum:: Audio:: PlayableGroup<dimensions>:: setSoundTransformation(const Matrix4& matrix)
Set transformation of the sounds in this group.
Returns | Reference to self (for method chaining) |
---|
template<UnsignedInt dimensions>
void Magnum:: Audio:: PlayableGroup<dimensions>:: setClean()
Set all contained Playables clean.