Magnum::BulletIntegration namespace

Integration with Bullet Physics.

Contents

Conversion of matrix and vector classes, wrappers for rigid body dynamics.

This library depends on the Bullet Physics library and is built if WITH_BULLET is enabled when building Magnum Integration. To use this library with CMake, you need to request the Bullet component of the MagnumIntegration package and link to the MagnumIntegration::Bullet target:

find_package(MagnumIntegration REQUIRED Bullet)

# ...
target_link_libraries(your-app MagnumIntegration::Bullet)

See Downloading and building integration libraries and Integration library usage with CMake for more information.

Classes

class DebugDraw
Bullet physics debug visualization.
class MotionState
Bullet Physics motion state.

Functions

auto convertShape(SceneGraph::AbstractBasicObject3D<btScalar>& object, const btCollisionShape& shape, Shapes::ShapeGroup3D* shapes = nullptr) -> Shapes::AbstractShape3D*
Convert generic Bullet collision shape to Magnum shape.
auto convertShape(SceneGraph::AbstractBasicObject3D<btScalar>& object, const btBoxShape& box, Shapes::ShapeGroup3D* shapes = nullptr) -> Shapes::Shape<Shapes::Box3D>*
Convert box Bullet collision shape to Magnum shape.
auto convertShape(SceneGraph::AbstractBasicObject3D<btScalar>& object, const btSphereShape& sphere, Shapes::ShapeGroup3D* shapes = nullptr) -> Shapes::Shape<Shapes::Sphere3D>*
Convert sphere Bullet collision shape to Magnum shape.
auto operator<<(Debug& debug, DebugDraw::DebugMode value) -> Debug&
Debug output operator.

Function documentation

Shapes::AbstractShape3D* Magnum::BulletIntegration::convertShape(SceneGraph::AbstractBasicObject3D<btScalar>& object, const btCollisionShape& shape, Shapes::ShapeGroup3D* shapes = nullptr)

Convert generic Bullet collision shape to Magnum shape.

Parameters
object Object the shape belongs to
shape Shape to convert
shapes Optional shape group to add the shape to

Returns nullptr if given shape is not supported.

Shapes::Shape<Shapes::Box3D>* Magnum::BulletIntegration::convertShape(SceneGraph::AbstractBasicObject3D<btScalar>& object, const btBoxShape& box, Shapes::ShapeGroup3D* shapes = nullptr)

Convert box Bullet collision shape to Magnum shape.

See convertShape(SceneGraph::AbstractBasicObject3D<btScalar>&, const btCollisionShape&, Shapes::ShapeGroup3D*) for more information.

Shapes::Shape<Shapes::Sphere3D>* Magnum::BulletIntegration::convertShape(SceneGraph::AbstractBasicObject3D<btScalar>& object, const btSphereShape& sphere, Shapes::ShapeGroup3D* shapes = nullptr)

Convert sphere Bullet collision shape to Magnum shape.

See convertShape(SceneGraph::AbstractBasicObject3D<btScalar>&, const btCollisionShape&, Shapes::ShapeGroup3D*) for more information.

Debug& Magnum::BulletIntegration::operator<<(Debug& debug, DebugDraw::DebugMode value)

Debug output operator.