class
MultiGestureEventMulti gesture event.
Contents
Constructors, destructors, conversion operators
- MultiGestureEvent(const MultiGestureEvent&) deleted
- Copying is not allowed.
- MultiGestureEvent(MultiGestureEvent&&) deleted
- Moving is not allowed.
Public functions
- auto operator=(const MultiGestureEvent&) -> MultiGestureEvent& deleted
- Copying is not allowed.
- auto operator=(MultiGestureEvent&&) -> MultiGestureEvent& deleted
- Moving is not allowed.
- auto isAccepted() const -> bool constexpr
- Whether the event is accepted.
- void setAccepted(bool accepted = true)
- Set event as accepted.
- auto center() const -> Vector2
- Gesture center.
- auto relativeRotation() const -> Float
- Relative rotation.
- auto relativeDistance() const -> Float
- Relative distance.
- auto fingerCount() const -> Int
- Finger count.
Function documentation
void Magnum:: Platform:: Sdl2Application:: MultiGestureEvent:: setAccepted(bool accepted = true)
Set event as accepted.
If the event is ignored (i.e., not set as accepted), it might be propagated elsewhere, for example to another screen when using ScreenedApplication. By default is each event ignored and thus propagated.
Float Magnum:: Platform:: Sdl2Application:: MultiGestureEvent:: relativeRotation() const
Relative rotation.
Rotation relative to previous event.
Float Magnum:: Platform:: Sdl2Application:: MultiGestureEvent:: relativeDistance() const
Relative distance.
Distance of the fingers relative to previous event.
Int Magnum:: Platform:: Sdl2Application:: MultiGestureEvent:: fingerCount() const
Finger count.
Count of fingers performing the gesture.