template<UnsignedInt dimensions>
ShapeRenderer class
Shape renderer.
Contents
Visualizes collision shapes using wireframe primitives. See Debug renderers for more information.
Basic usage
Example code:
// Create some options DebugTools::ResourceManager::instance().set("red", DebugTools::ShapeRendererOptions().setColor({1.0f, 0.0f, 0.0f})); // Create debug renderer for given shape, use "red" options for it Shapes::AbstractShape2D* shape; new DebugTools::ShapeRenderer2D(shape, "red", debugDrawables);
Base classes
-
template<UnsignedInt dimensions, class T>class Magnum::SceneGraph::Drawable
- Drawable.
Constructors, destructors, conversion operators
-
ShapeRenderer(Shapes::
AbstractShape<dimensions>& shape, ResourceKey options = ResourceKey(), SceneGraph:: DrawableGroup<dimensions, Float>* drawables = nullptr) explicit - Constructor.
Private functions
-
void draw(const MatrixTypeFor<dimensions, Float>& transformationMatrix,
SceneGraph::
Camera<dimensions, Float>& camera) override virtual - Draw the object using given camera.
Function documentation
template<UnsignedInt dimensions>
Magnum:: DebugTools:: ShapeRenderer<dimensions>:: ShapeRenderer(Shapes:: AbstractShape<dimensions>& shape,
ResourceKey options = ResourceKey(),
SceneGraph:: DrawableGroup<dimensions, Float>* drawables = nullptr) explicit
Constructor.
Parameters | |
---|---|
shape | Shape for which to create debug renderer |
options | Options resource key. See class documentation for more information. |
drawables | Drawable group |
The renderer is automatically added to shape's object features, shape
must be available for the whole lifetime of the renderer and if it is group, it must not change its internal structure.
template<UnsignedInt dimensions>
void Magnum:: DebugTools:: ShapeRenderer<dimensions>:: draw(const MatrixTypeFor<dimensions, Float>& transformationMatrix,
SceneGraph:: Camera<dimensions, Float>& camera) override virtual private
Draw the object using given camera.
Parameters | |
---|---|
transformationMatrix | Object transformation relative to camera |
camera | Camera |
Projection matrix can be retrieved from Camera::