Functionality requiring specific WebGL extension
- Member Magnum::
GL:: CompressedRGBAS3tcDxt1 - Extension WEBGL_
compressed_ texture_ s3tc - Member Magnum::
GL:: CompressedRGBAS3tcDxt3 - Extension WEBGL_
compressed_ texture_ s3tc - Member Magnum::
GL:: CompressedRGBAS3tcDxt5 - Extension WEBGL_
compressed_ texture_ s3tc - Member Magnum::
GL:: CompressedRGBS3tcDxt1 - Extension WEBGL_
compressed_ texture_ s3tc - Member Magnum::
GL:: Float Extension OES_
texture_ float_ linear for filtering the texture using SamplerFilter:: Linear. Extension WEBGL_
color_ buffer_ float in WebGL 1.0 or EXT_ color_ buffer_ float in WebGL 2.0 to use the texture as a render target. - Member Magnum::
GL:: HalfFloat - Extension EXT_
color_ buffer_ half_ float to use the texture as a render target. - Member Magnum::
GL:: Linear - Extensiion OES_
texture_ float_ linear for linear interpolation of textures with TextureFormat:: Float - Member Magnum::
GL:: Linear - Extensiion OES_
texture_ float_ linear for linear interpolation of textures with TextureFormat:: Float - Member Magnum::
GL:: R16F - Extension EXT_
color_ buffer_ float in WebGL 2.0. Use RenderbufferFormat:: R16UI or RenderbufferFormat:: R16I instead if not available. - Member Magnum::
GL:: R16F - Extension EXT_
color_ buffer_ float to use as a render target in WebGL 2.0; use TextureFormat:: R16UI or TextureFormat:: R16I instead if not available. Only three- and four-component half-float texture formats can be used as a render target in WebGL 1.0, see TextureFormat:: RGBA16F for more information. - Member Magnum::
GL:: R32F Extension OES_
texture_ float_ linear for filtering using SamplerFilter:: Linear. Extension EXT_
color_ buffer_ float to use as a render target in WebGL 2.0; use TextureFormat:: R32UI or TextureFormat:: R32I instead if not available. Only three- and four-component half-float texture formats can be used as a render target in WebGL 1.0. See TextureFormat:: RGBA32F for more information. - Member Magnum::
GL:: R32F - Extension EXT_
color_ buffer_ float in WebGL 2.0. Use RenderbufferFormat:: R32UI or RenderbufferFormat:: R32I instead if not available. - Member Magnum::
GL:: RG16F - Extension EXT_
color_ buffer_ float to use as a render target in WebGL 2.0; use TextureFormat:: RG16UI or TextureFormat:: RG16I instead if not available. Only three- and four-component half-float texture formats can be used as a render target in WebGL 1.0, see TextureFormat:: RGBA16F for more information. - Member Magnum::
GL:: RG16F - Extension EXT_
color_ buffer_ float in WebGL 2.0. Use RenderbufferFormat:: RG16UI or RenderbufferFormat:: RG16I instead if not available. - Member Magnum::
GL:: RG32F - Extension EXT_
color_ buffer_ float in WebGL 2.0. Use RenderbufferFormat:: RG32UI or RenderbufferFormat:: RG32I instead if not available. - Member Magnum::
GL:: RG32F Extension OES_
texture_ float_ linear for filtering using SamplerFilter:: Linear. Extension EXT_
color_ buffer_ float to use as a render target in WebGL 2.0; use TextureFormat:: RG32UI or TextureFormat:: RG32I instead if not available. Only three- and four-component half-float texture formats can be used as a render target in WebGL 1.0. See TextureFormat:: RGBA32F for more information. - Member Magnum::
GL:: RGB32F - Extension OES_
texture_ float_ linear for filtering using SamplerFilter:: Linear. - Member Magnum::
GL:: RGBA16F - Extension EXT_
color_ buffer_ float to use as a render target in WebGL 2.0. Use TextureFormat:: RGBA16UI or TextureFormat:: RGBA16I instead if not available. Use TextureFormat:: RGBA in combination with PixelFormat:: HalfFloat ( EXT_ color_ buffer_ half_ float) in WebGL 1.0 instead. - Member Magnum::
GL:: RGBA16F - Extension EXT_
color_ buffer_ half_ float in WebGL 1.0, EXT_ color_ buffer_ half_ float in WebGL 2.0. Use RenderbufferFormat:: RGBA16UI or RenderbufferFormat:: RGBA16I instead if not available. - Member Magnum::
GL:: RGBA32F - Extension WEBGL_
color_ buffer_ float in WebGL 1.0, EXT_ color_ buffer_ float in WebGL 2.0. Use RenderbufferFormat:: RGBA32UI or RenderbufferFormat:: RGBA32I instead if not available. - Member Magnum::
GL:: RGBA32F Extension OES_
texture_ float_ linear for filtering using SamplerFilter:: Linear. Extension EXT_
color_ buffer_ float to use as a render target in WebGL 2.0. Use TextureFormat:: RGBA32UI or TextureFormat:: RGBA32I instead if not available. Use TextureFormat:: RGBA in combination with PixelFormat:: Float ( WEBGL_ color_ buffer_ float) in WebGL 1.0 instead. - Member Magnum::
GL:: RGBAS3tcDxt1 - Extension WEBGL_
compressed_ texture_ s3tc - Member Magnum::
GL:: RGBAS3tcDxt3 - Extension WEBGL_
compressed_ texture_ s3tc - Member Magnum::
GL:: RGBAS3tcDxt5 - Extension WEBGL_
compressed_ texture_ s3tc - Member Magnum::
GL:: RGBS3tcDxt1 - Extension WEBGL_
compressed_ texture_ s3tc - Member Magnum::
GL:: SRGB - Extension EXT_
sRGB in WebGL 1.0. Use TextureFormat:: SRGB8 in WebGL 2.0 instead. - Member Magnum::
GL:: SRGBAlpha - Extension EXT_
sRGB in WebGL 1.0. Use TextureFormat:: SRGB8Alpha8 in WebGL 2.0 instead.