iOS
Building, testing and deploying apps for Apple iOS platforms.
Contents
With Apple decision to focus on Metal, iOS OpenGL ES support is stuck on version 3.0 (i.e., a version before compute shaders are available).
See also Platform::
Best practices
Official Apple documentation:
Troubleshooting
- GLSL
texelFetch()
returns zero results if you have a texture with integer type and the filtering is not SamplerFilter::Nearest. Yes, it shouldn't matter, but it does.