Virtual Testbed
Ship dynamics simulator for extreme conditions
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Public Types | |
typedef Magnum::GL::Attribute< 0, Vector3 > | Position |
typedef Magnum::GL::Attribute< 1, Vector2 > | Texture |
Public Member Functions | |
void | setTransformationProjectionMatrix (const Matrix4 &matrix) |
void | bindTexture (Texture2D &texture) |
Definition at line 13 of file SliceShader.hh.