1 #ifndef VTESTBED_CORE_ARMA_WIND_SOLVER_HH     2 #define VTESTBED_CORE_ARMA_WIND_SOLVER_HH     7 #include <vtestbed/core/types.hh>     8 #include <vtestbed/geometry/polyline.hh>     9 #include <vtestbed/geometry/types.hh>    10 #include <vtestbed/core/wind_generator.hh>    20             using array_type = Array<T,4>;
    22             using wind_field_type = Array<blitz::TinyVector<T,3>, 3>;
    24             using shape_type = blitz::TinyVector<int,4>;
    26             using panel_array = Array<panel_type,1>;
    35             wind_field_type _wind_field;
    41                 for (
int i = 0; i < 3; i++) {
    49             inline wind_field_type& wind_field() { 
return this->_wind_field; }
    51             void step(panel_array panels);
    57                 for (
int i=0; i<3; ++i) {
    58                     _params[i]._grid = grid;
    62             inline const grid_type& grid()
 const { 
return _params[0]._grid; }
    66                 for (
int i=0; i<3; ++i) {
    67                     _params[i]._sigma = sigma;
    71             inline T sigma()
 const { 
return _params[0]._sigma; }
    72             inline void setC1(T c1, 
int ext) { _params[ext]._c1 = c1; }
    73             inline T c1(
int ext) { 
return _params[ext]._c1; }
    74             inline void setC2(T c2, 
int ext) { _params[ext]._c2 = c2; }
    75             inline T c2(
int ext) { 
return _params[ext]._c2; }
    78             setOrder(shape_type order) {
    79                 for (
int i=0; i<3; ++i) {
    80                     _params[i]._order = order;
    84             inline const shape_type& order()
 const { 
return _params[0]._order; }
    92 #endif // vim:filetype=cpp 
Triangular ship hull panel (face).