Downloading and building Corrade
Guide how to download and build Corrade on different platforms.
Prepared packages
The easiest way to install Corrade is to use one of the ready-made packages for your platform of choice. See Manual build if you want to have more control and Cross-compiling for cross-compiling to other platforms.
- Vcpkg packages on Windows
- ArchLinux packages
- Packages for Debian, Ubuntu and derivatives
- Gentoo Linux ebuilds
- Packages for Fedora, openSUSE and other RPM-based Linux distributions
- Homebrew formulas for macOS
Vcpkg packages on Windows
Corrade is available as a Vcpkg package. After setting up Vcpkg like described in the README, you can install latest stable version of Corrade like this:
vcpkg install corrade
To install the latest Git revision, use
vcpkg install corrade --head
This by default installs a 32-bit dynamic version of the package, you can use vcpkg install corrade:x64-windows
or vcpkg install corrade:x64-windows-static
to install a 64-bit (static) version instead. You can also use the VCPKG_DEFAULT_TRIPLET
variable to change the default — see the Vcpkg triplet documentation for more information.
Not all features are installed by default, only those that are implicitly enabled in Enabling or disabling features. To opt-in or opt-out of additional features, you can use the following syntax; feature names are simply names of CMake WITH_*
options but lowercase. See the feature documentation for more information.
vcpkg install corrade[pluginmanager,testsuite]
Packages installed using Vcpkg can be used straight away in Visual Studio — all you need to do is to #include
the headers you want, the buildsystem will do all needed library linking and setup behind the scenes automatically. (Cool, isn't it?)
In order to make Corrade installed using Vcpkg available to CMake-based projects, specify the Vcpkg toolchain file on the command line when invoking CMake in a fresh build directory, for example:
mkdir build && cd build cmake .. -DCMAKE_TOOLCHAIN_FILE=C:/src/vcpkg/scripts/buildsystems/vcpkg.cmake
If you want to pass additional flags to CMake, run vcpkg edit corrade
and edit OPTIONS
in vcpkg_configure_cmake()
.
ArchLinux packages
Package for the latest stable release is maintained in the community
repo. Installing is as simple as this:
sudo pacman -S corrade
In package/archlinux/corrade-git
there is a package for Git development build. The package is also in AUR as corrade-git.
There are also a quite a few development packages for native builds, cross-compilation for Emscripten, Android and MinGW or various sanitizer/coverage builds. See the PKGBUILD files in the package/archlinux
directory. They allow you to build and install the package directly from the source tree. Example usage:
git clone git://github.com/mosra/corrade && cd corrade cd package/archlinux makepkg -fp PKGBUILD # or any other PKGBUILD file
In most cases the development PKGBUILDs also contain a check()
function which will run all unit tests before packaging. That might sometimes fail or take too long, pass --nocheck
to makepkg
to skip that.
Once built, install the package using pacman
:
sudo pacman -U corrade-*.pkg.tar.xz
Edit the PKGBUILDs if you want to pass additional flags to CMake or enable / disable additional features.
Packages for Debian, Ubuntu and derivatives
The package/debian/
directory contains all files needed for building Debian packages. In addition you will need dpkg-dev
and debhelper
packages. Building is easy, just change directory to package root, link or copy package/debian
directory there and run dpkg-buildpackage
:
git clone git://github.com/mosra/corrade && cd corrade ln -s package/debian . dpkg-buildpackage
This will compile binary and development packages, which will then appear in a parent directory. Install them using dpkg
:
sudo dpkg -i ../corrade*.deb
If you want to pass additional flags to CMake or enable / disable additional features, add them to dh_auto_configure
at the bottom of debian/rules
. Watch out, as indentation has to be done using tabs, not spaces.
Gentoo Linux ebuilds
Gentoo Git ebuild is available in the package/gentoo
directory. Build and install the package like this:
git clone git://github.com/mosra/corrade && cd corrade cd package/gentoo sudo ebuild dev-libs/corrade/corrade-99999.ebuild manifest clean merge
If you want to pass additional flags to CMake or enable / disable additional features, add them to mycmakeargs
in the *.ebuild
file.
Packages for Fedora, openSUSE and other RPM-based Linux distributions
Spec files for RPM-based distributions is in package/rpm/
directory. In addition you will need the rpm-build
package and a ~/.rpmmacros
file, which contains at least this:
%_topdir /directory/where/to/store/rpms %_tmppath /directory/where/to/do/compilation %packager Your Name <your@email.com>
First you need to download or create source tarball. Source tarball can be downloaded from GitHub (URL is in spec file), or in the package/
directory there is a script make-github-like-archive.sh
, which generates exactly the same tarballs.
The downloaded or generated tarball must be moved or copied to %{_topdir}/SOURCES
directory, so rpmbuild
can find it.
When you have the sources, go to package/rpm/
directory and run this:
rpmbuild -bb corrade.spec
This will compile and generate library and development RPM for Corrade in %{_topdir}/RPMS
. Install it like this:
rpm -U corrade*.rpm
If you want to pass additional flags to CMake or enable / disable additional features, edit the *.spec
file.
Homebrew formulas for macOS
macOS Homebrew formulas building the latest Git revision are in the package/homebrew
directory. Either use the *.rb
files directly or use the tap at https:/
brew install mosra/magnum/corrade
To install the latest Git revision, use
brew install --HEAD mosra/magnum/corrade
If you want to pass additional flags to CMake or enable / disable additional features, edit the *.rb
file.
Manual build
Minimal set of tools required for building is:
- C++ compiler with good C++11 support. Compilers which are tested to have everything needed are GCC >= 4.7, Clang >= 3.1 and MSVC >= 2015. For Windows you can also use MinGW-w64.
- CMake >= 2.8.12
Downloading the sources
The source is available on GitHub: https:/
git clone git://github.com/mosra/corrade.git
CMake primer
Corrade uses CMake as a build system and provides modules for CMake-based depending projects. That said, you need CMake to build Corrade itself, but you are not forced to use it in your project. If you are familiar enough with CMake, you can skip this section and go straight to building. Otherwise be sure to read this so you don't get lost later.
CMake is a meta-build system, which means that it generates platform-specific build files that then need to be processed (e.g. on Linux it generates Makefiles that are then processed with make
).
The most straightforward way to use CMake is via the command line. First create a build directory, then run cmake
with a parameter specifying where root CMakeLists.txt
is, and then run the actual build command. You can either use the platform-specific tool (like make
) or use the platform-independent cmake --build
:
mkdir build && cd build cmake .. cmake --build .
Or you can use some IDE, for example QtCreator. Open project's root CMakeLists.txt
file within it, QtCreator then asks you where to create the build directory, allows you to specify initial CMake parameters and then you can just press Configure and everything is ready to be built.
Corrade build is controlled using plenty of configuration variables, which are listed and described below. The variables can be specified either on command-line with -Dname=value
, for example:
cmake -DBUILD_TESTS=ON ..
Boolean variables accept ON
, OFF
, True
or False
. If using QtCreator, you can enter -Dname=value
into the Arguments field when running CMake. You can also use CMake GUI or ccmake
for more convenient variable specification. You can run itfrom command-line, pointing it to your build dir:
cd build cmake-gui . # or ccmake
Or you can start it as is common on your system and then point it to the build dir. It will then select the source dir automatically and populates list of available configuration variables. Each configuration variable provided by Corrade is documented (hover on it to see the tooltip). After configuring, press Configure and Generate and you are ready to build the project using your platform's build system. If you are using QtCreator, it will detect the changes afterwards and reparse the project accordingly, so you don't need to re-run CMake from within it.
The variables can also be modified directly by editing CMakeCache.txt
in the build dir, although that is the least recommended way.
Via command line (on Linux/Unix)
On Unix-based OSes, the library can be built and installed using these four commands:
mkdir build && cd build cmake -DCMAKE_INSTALL_PREFIX=/usr .. make make install # sudo may be needed
See below for additional configuration options.
If you plan to install the library to a non-standard location (other than /usr
, e.g. /home/xyz/projects
) you might want to set CMAKE_INSTALL_RPATH
to lib/
subdir of given prefix (thus /home/xyz/projects/lib
) so the dynamic libraries can be found at runtime.
Building on Windows
On Windows you can use either MSVC or the MinGW-w64 compiler. It's then up to you whether you will use QtCreator, Visual Studio or another IDE or do the build from a command line. Note that for most convenient usage it's best to use some dedicated directory (e.g. C:/Sys
) for installing dependencies instead of putting each dependency to its own directory in C:/Program Files
or elsewhere. Then you can just add its bin/
subdir (e.g. C:/Sys/bin
) to %PATH%
so all the DLLs are found when running the executables. If you are using MinGW-w64, the C:/MinGW
directory is in most cases already prepared for exactly this.
Then, when running CMake, set CMAKE_INSTALL_PREFIX
value to that directory (e.g. -DCMAKE_INSTALL_PREFIX=C:/Sys
).
Using Visual Studio
On Windows CMake by default creates Visual Studio project files.
The most straightforward way to build and install the library is again via the command line. The bonus point is that you don't even need to wait for Visual Studio to load:
mkdir build && cd build cmake -DCMAKE_INSTALL_PREFIX="C:/Sys" .. cmake --build . cmake --build . --target install
If you want to build and install from Visual Studio, just open the Corrade.sln
project file generated by CMake in the build directory.
Using QtCreator
On Windows, besides other IDEs, you can also use QtCreator (just QtCreator, you don't need the full Qt SDK). Configure it to use CMake and either the MSVC compiler or MinGW-w64 and then just open project's root CMakeLists.txt
file within it. QtCreator then asks you where to create build directory, allows you to specify initial CMake parameters (e.g. CMAKE_PREFIX_PATH
and CMAKE_INSTALL_PREFIX
) and then you can just press Configure and everything is ready to be built.
After the initial import you might want to reconfigure some CMake variables, see below for more information.
Installation to given prefix can be done from within QtCreator by adding a new make install
build rule.
Enabling or disabling features
The libraries are build as shared by default. If you are developing for a platform which doesn't support shared libraries or if you just want to link them statically, enable BUILD_STATIC
to build the libraries as static. If you plan to use them with shared libraries later, enable also position-independent code with BUILD_STATIC_PIC
. If you want to build with another compiler (e.g. Clang), pass -DCMAKE_CXX_COMPILER=clang++
to CMake.
Libraries built in Debug
configuration (e.g. with CMAKE_BUILD_TYPE
set to Debug
) have a -d
suffix to make it possible to have both debug and release libraries installed alongside each other. Headers and other files are the same for both debug and release configurations. This distinction is handled automatically when using the library in depending projects, see Using Corrade with CMake for more information.
By default the library expects standards-conforming compiler. However, for portability, compatibility mode for older compilers is provided. The build system tries to autodect it, but in some rare cases you may need to enable the compatibility mode explicitly:
GCC47_COMPATIBILITY
— Enable for compiling with compatibility mode for GCC 4.7. Note that you need to enable this explicitly also if you are building with Clang and use libstdc++ from GCC 4.7.MSVC2017_COMPATIBILITY
— Enable for compiling with compatibility mode for Microsoft Visual C++ 2017.MSVC2015_COMPATIBILITY
— Enable for compiling with compatibility mode for Microsoft Visual C++ 2015.
Corrade will detect the compiler used and refuses to build (or be used) if some required compatibility mode is not enabled. On the other hand, if any of these is enabled, Corrade will refuse to build (or be used) with a compiler that doesn't match given compatibility mode.
Particular platforms have additional requirements when it comes to location of installed files. The following variables are supported:
LIB_SUFFIX
— Setting this variable to64
can be used to tell CMake to install tolib64/
instead oflib/
. In most cases this variable is autodetected, so you don't need to set it yourself.CORRADE_INCLUDE_INSTALL_PREFIX
— Used on Android to override location where platform-independent include files, CMake scripts and other files are installed. CMake on Android by default searches for binaries in<ndk>/platforms/android-<api>/arch-<arch>/usr
based on target API and platform, but looks for headers in a central location at<ndk>/sysroot/usr
. Defaults to.
. If a relative path is used, it's relative toCMAKE_INSTALL_PREFIX
.
The library is constantly evolving and thus some APIs are deprecated and then later removed in favor of better ones. To preserve backwards compatibility, Corrade is by default built with all deprecated APIs included. However, to make your code more robust and future-proof, it's recommended to build the library with BUILD_DEPRECATED
disabled.
By default the library is built with everything included. Using the following WITH_*
CMake options you can specify which parts will be built and which not:
WITH_INTERCONNECT
— Build the Interconnect library. Enables also building of the Utility library.WITH_PLUGINMANAGER
— Build the PluginManager library. Enables also building of the Utility library.WITH_TESTSUITE
— Build the TestSuite library. Enables also building of the Utility library.WITH_UTILITY
— Build the Utility library. Enabled automatically ifWITH_INTERCONNECT
,WITH_PLUGINMANAGER
orWITH_TESTSUITE
is enabled. The Containers library andcorrade-rc
executable is built along with this library.
Platform-specific options:
UTILITY_USE_ANSI_COLORS
— if building for Windows, this will use ANSI escape codes in Utility::Debug instead of WINAPI functions. Note that you need at least Windows 10 or non-standard console emulator to display them properly. Note that when compiling for Windows RT this option is implicitly enabled, because the WINAPI functions are not available for this target. TESTSUITE_TARGET_XCTEST
— if building for Xcode on macOS or iOS, this will make the TestSuite tests compatible with the XCTest framework and thus runnable directly from Xcode and also directly on iOS.
The features used can be conveniently detected in depending projects both in CMake and C++ sources, see Using Corrade with CMake and Corrade/
Note that each namespace documentation contains more detailed guide how to enable given library for building and how to use it with CMake.
Building and running tests
If you want to build also the tests (which are not built by default), enable BUILD_TESTS
in CMake. The tests use Corrade's own TestSuite framework and can be run either manually (the binaries are located in Test/
subdirectories in the build directory) or using
ctest --output-on-failure
in the build directory. On Windows the tests require the library to be installed with DLLs accessible through %PATH%
. See the above Windows documentation for more information.
Building documentation
The documentation (which you are currently reading) is written in Doxygen and additionally uses LaTeX for math formulas. Documentation using the stock HTML theme can be build by running
doxygen
in the root directory (i.e. where Doxyfile
is). The resulting HTML documentation will be in the build/doc/
directory. You might need to create the build/
directory if it doesn't exist yet.
The documentation can be also generated using the m.css Doxygen theme. Use Doxyfile-mcss
for a local build, the Doxyfile-public
is meant for the publicly available documentation at http:/build/doc-mcss/
or build/doc-public/
.
Building examples
The library comes with a handful of examples, contained in the src/examples/
directory. Documentation for them is available on the Examples page. The examples require Corrade to be installed and they are built separately:
mkdir build-examples && cd build-examples cmake ../src/examples cmake --build .
Cross-compiling
For cross-compiling you need to have a native version of Corrade installed, because Corrade needs to run the corrade-rc
utility on the host system as part of the build process. If native version of corrade-rc
is not found on the system, cross-compilation will fail.
You also need to have the toolchains submodule updated. Either run the following command, or, if you build from source archive, download a snapshot of the toolchains repository from https:/toolchains/
subdirectory.
git submodule update --init
Cross-compiling for Windows RT
As said above, you need a native build of the corrade-rc
executable. The below script assumes that a native Corrade build is installed in C:/Sys
and the installation path for WinRT is in C:/Sys-winrt
. You need at least Windows 8.1, Visual Studio 2015 and Windows 8.1 Store/Phone SDK installed. Because WinRT applications run in a sandbox, it's recommended to build the library as static so you don't have to bundle all the DLLs. Example:
mkdir build-winrt && cd build-winrt cmake .. ^ -DCORRADE_RC_EXECUTABLE="C:/Sys/bin/corrade-rc.exe" ^ -DCMAKE_INSTALL_PREFIX="C:/Sys-winrt" ^ -DBUILD_STATIC=ON ^ -DCMAKE_SYSTEM_NAME=WindowsStore ^ -DCMAKE_SYSTEM_VERSION=8.1 ^ -G "Visual Studio 14 2015" cmake --build .
Change WindowsStore
to WindowsPhone
if you want to build for Windows Phone instead. When done, you can install the package using cmake --build . --target install
to make it available to depending projects.
Cross-compiling for Windows using MinGW-w64
You will need a MinGW-w64 version of the compiler and libraries, i.e. the mingw-w64-gcc
ArchLinux package.
Create build directories for 32b/64b build and run cmake
and the build command in them. You may need to modify the basic-mingw-w64-32.cmake
/ basic-mingw-w64-64.cmake
files and CMAKE_INSTALL_PREFIX
to suit your distribution filesystem hierarchy.
mkdir build-mingw-w64-32 && cd build-mingw-w64-32 cmake .. \ -DCMAKE_TOOLCHAIN_FILE=../toolchains/archlinux/basic-mingw-w64-32.cmake \ -DCMAKE_INSTALL_PREFIX=/usr/i686-w64-mingw32 cmake --build .
mkdir build-mingw-w64-64 && cd build-mingw-w64-64 cmake .. \ -DCMAKE_TOOLCHAIN_FILE=../toolchains/archlinux/basic-mingw-w64-64.cmake \ -DCMAKE_INSTALL_PREFIX=/usr/x86_64-w64-mingw32 cmake --build .
Then you can install the package using cmake --build . --target install
to make it available to depending projects.
Cross-compiling for Emscripten
You will need Emscripten installed and configured. The toolchains require CMake 3.7 or newer to properly set compiler and linker flags.
There are two toolchain files. The generic/Emscripten.cmake
is for the classical (asm.js) build, the generic/Emscripten-wasm.cmake
is for a WebAssembly build. Don't forget to adapt EMSCRIPTEN_PREFIX
variable in generic/Emscripten*.cmake
to path where Emscripten is installed; you can also pass it explicitly on command-line using -DEMSCRIPTEN_PREFIX
. Default is /usr/lib/emscripten
. Emscripten supports dynamic libraries only to simplify porting and they are generally slower, thus BUILD_STATIC
is implicitly enabled.
Then create build directory and run cmake
and the build command in it. Be sure to set CMAKE_INSTALL_PREFIX
to a path contained in EMSCRIPTEN_TOOLCHAIN_PATH
.
mkdir build-emscripten && cd build-emscripten cmake .. \ -DCMAKE_TOOLCHAIN_FILE="../toolchains/generic/Emscripten.cmake" \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=/usr/lib/emscripten/system cmake --build .
Then you can install the library using cmake --build . --target install
to make it available to depending projects.
If you have Node.js installed, you can also build and run unit tests using ctest
. See the BUILD_TESTS
option above.
For ArchLinux there are also prepared package files in package/archlinux
, named PKGBUILD-emscripten
and PKGBUILD-emscripten-wasm
, see above for more information. The first file is for optimized asm.js build (slow to compile), the second for a WebAssembly build.
Cross-compiling for iOS
You will need macOS with Xcode installed.
Set CMAKE_OSX_ROOT
to the SDK you want to target and enable all desired architectures in CMAKE_OSX_ARCHITECTURES
. Set CMAKE_INSTALL_PREFIX
to the prefix where you want to store your iOS dependencies for other projects.
As every application is in its own sandbox, it doesn't make sense to build shared libraries (although it is supported). Enable BUILD_STATIC
to build static libraries.
mkdir build-ios && cd build-ios cmake .. \ -DCMAKE_TOOLCHAIN_FILE=../toolchains/generic/iOS.cmake \ -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk \ -DCMAKE_OSX_ARCHITECTURES="arm64;armv7;armv7s" \ -DCMAKE_INSTALL_PREFIX=~/ios-libs \ -DBUILD_STATIC=ON \ -G Xcode cmake --build .
Then you can install the library using cmake --build . --target install
to make it available to depending projects.
Cross-compiling for Android
You will need Android NDK installed and configured. CMake 3.7 is required, as it has Android support builtin. The supported toolchain is now Clang with libc++, GCC is not supported anymore.
Create a build directory and run cmake
and the build command in it. Set CMAKE_SYSTEM_NAME
to Android
to enable the crosscompilation, CMAKE_ANDROID_NDK_TOOLCHAIN_VERSION
and CMAKE_ANDROID_STL_TYPE
to use Clang with libc++, CMAKE_SYSTEM_VERSION
to minimal API version level you wish to use and CMAKE_ANDROID_ARCH_ABI
to target platform ABI. Check the CMake Android cross-compiling documentation for further information.
If you set CMAKE_INSTALL_PREFIX
to /usr
subdirectory of the particular Android platform sysroot, the package will get found automatically when compiling subprojects. Gradle and other Android buildsystems expect platform-independent includes and other files to be stored in a central location, you can set CORRADE_INCLUDE_INSTALL_PREFIX
to /usr
subdirectory of the global NDK sysroot. Another option is to explicitly set CMAKE_PREFIX_PATH
to the install location in depending projects.
Note that BUILD_STATIC
is implicitly enabled, because manually loading all depending shared libraries using JNI would be too inconvenient.
mkdir build-android-arm64 && cd build-android-arm64 cmake .. \ -DCMAKE_SYSTEM_NAME=Android \ -DCMAKE_SYSTEM_VERSION=22 \ -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a \ -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang \ -DCMAKE_ANDROID_STL_TYPE=c++_static \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=/opt/android-ndk/platforms/android-22/arch-arm64/usr \ -DCORRADE_INCLUDE_INSTALL_PREFIX=/opt/android-ndk/sysroot/usr cmake --build .
Then you can install the library using cmake --build . --target install
to make it available to depending projects.
For ArchLinux there is also a prepared package file in package/archlinux/
, named PKGBUILD-android-arm64
; see above for more information.
Continuous Integration
Travis
In package/ci/
there is a travis.yml
file with Linux GCC 4.7, macOS, iOS, Emscripten, Android, AddressSanitizer and ThreadSanitizer configuration. Online at https:/
AppVeyor
In package/ci/
there is an appveyor.yml
file with Windows desktop MSVC, MinGW and Windows RT configuration. Online at https:/
Codecov.io
Linux, macOS and Windows MinGW builds contribute to a combined code coverage report, available online at https:/