Virtual Testbed
Ship dynamics simulator for extreme conditions
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This is the complete list of members for vtb::graphics::SurfaceShader, including all inherited members.
bindTexture(Texture2D &texture) (defined in vtb::graphics::SurfaceShader) | vtb::graphics::SurfaceShader | inline |
Position typedef (defined in vtb::graphics::SurfaceShader) | vtb::graphics::SurfaceShader | |
setMaxWave(float maxWave) (defined in vtb::graphics::SurfaceShader) | vtb::graphics::SurfaceShader | inline |
setSlice(const Vector2 &vect) (defined in vtb::graphics::SurfaceShader) | vtb::graphics::SurfaceShader | inline |
setTransformationProjectionMatrix(const Matrix4 &matrix) (defined in vtb::graphics::SurfaceShader) | vtb::graphics::SurfaceShader | inline |
showSlice(bool value) (defined in vtb::graphics::SurfaceShader) | vtb::graphics::SurfaceShader | inline |
SurfaceShader() (defined in vtb::graphics::SurfaceShader) | vtb::graphics::SurfaceShader | |
Texture typedef (defined in vtb::graphics::SurfaceShader) | vtb::graphics::SurfaceShader |