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Virtual Testbed
Ship dynamics simulator for extreme conditions
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Binary space partitioning trees. More...
#include <iosfwd>#include <iterator>#include <memory>#include <queue>#include <vector>#include <vtestbed/base/view.hh>#include <vtestbed/geometry/plane.hh>#include <vtestbed/geometry/polygon.hh>#include <vtestbed/geometry/triangle.hh>Go to the source code of this file.
Classes | |
| class | vtb::geometry::BSP_node_iterator< T > |
| Traverse BSP tree nodes using depth-first search. More... | |
| struct | vtb::geometry::BSP_traits< T, N > |
| struct | vtb::geometry::BSP_traits< T, 3 > |
| struct | vtb::geometry::BSP_traits< T, 2 > |
| class | vtb::geometry::BSP_tree< T, N > |
Namespaces | |
| vtb | |
| Main namespace. | |
| vtb::geometry | |
| Computational geometry. | |
Binary space partitioning trees.
The code is based on csgjs-cpp library, which is a C++ version of csg.js. This is the second rewrite of the original code. References:
Definition in file bsp_tree.hh.
1.8.15