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Blitz++ follows an X-windows style convention for header files. All headers
are referred to with a prefix of blitz. For example, to use the
Array<T,N>
class, one needs to include <blitz/array.h>
instead
of just <array.h>
. To make this work, the main Blitz++ directory
must be in your include path. For example, if Blitz++ was installed in
/software/Blitz++, you will need to compile with -I
/software/Blitz++
.
If you have root privileges, you may want to put in a symbolic link from the
standard include path (e.g. /usr/include/blitz/) to the blitz
directory of the distribution. This will allow you to omit the -I
...
option when compiling.
The Blitz++ library file libblitz.a contains a few pieces of global
data. You should ensure that the lib subdirectory of the Blitz++
distribution is in your library path (e.g.
-L/usr/local/blitz-0.5/lib
) and include -lblitz
on your
command line. If you use math functions, you should also compile with
-lm
.
Here is a typical skeletal Makefile for compiling with Blitz++ under gcc:
# Path where Blitz++ is installed BZDIR = /usr/local/blitz CXX = g++ # Flags for optimized executables # CXXFLAGS = -O2 -I$(BZDIR) -ftemplate-depth-30 # Flags for debugging CXXFLAGS = -ftemplate-depth-30 -g -DBZ_DEBUG -I$(BZDIR) LDFLAGS = LIBS = -L$(BZDIR)/lib -lblitz -lm TARGETS = myprogram1 myprogram2 .SUFFIXES: .o .cpp .cpp.o: $(CXX) $(CXXFLAGS) -c $*.cpp $(TARGETS): $(CXX) $(LDFLAGS) $@.o -o $@ $(LIBS) all: $(TARGETS) myprogram1: myprogram1.o myprogram2: myprogram2.o clean: -rm -f *.o $(TARGETS)
There are more example makefiles in the examples, testsuite, and benchmarks directories of the distribution.
It is not possible to do explicit instantiation of Blitz++ arrays. If you aren’t familiar with explicit instantiation of templates, then this fact will never bother you.
The reason is that explicit instantiation results in all members of a class
template being instantiated. This is not the case for implicit
instantiation, in which only required members are instantiated. The
Array<T,N>
class contains members which are not valid for all types
T
: for example, the binary AND operation &=
is nonsensical if
T=float
. If you attempt to explicitly instantiate an array class,
e.g.
template class Array<float,3>;
then you will be rewarded with many compile errors, due to methods such as
&=
which are nonsensical for float
.
As some consolation, explicit instantiation would not be much help with
Blitz++ arrays. The typical use for explicit instantiation is to
instantiate all the templates you need in one compilation unit, and turn off
implicit instantiation in the others – to avoid duplicate instantiations
and reduce compile times. This is only possible if you can predict ahead of
time what needs instantiation. Easy for simple templates, but impossible
for classes like Array
. Almost every line of code you write using
Array
will cause a different set of things to be implicitly
instantiated.
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