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Array(); Array(GeneralArrayStorage<N_rank> storage)
The default constructor creates a C-style array of zero size. Any attempt to access data in the array may result in a run-time error, because there isn’t any data to access!
An optional argument specifies a storage order for the array.
Arrays created using the default constructor can subsequently be given data
by the resize()
, resizeAndPreserve()
, or reference()
member functions.
Array(expression...)
You may create an array from an array expression. For example,
Array<float,2> A(4,3), B(4,3); // ... Array<float,2> C(A*2.0+B);
This is an explicit constructor (it will not be used to perform implicit type conversions). The newly constructed array will have the same storage format as the arrays in the expression. If arrays with different storage formats appear in the expression, an error will result. (In this case, you must first construct the array, then assign the expression to it).
Array(int extent1); Array(int extent1, int extent2); Array(int extent1, int extent2, int extent3); ... Array(int extent1, int extent2, int extent3, ..., int extent11)
These constructors take arguments which specify the size of the array to be constructed. You should provide as many arguments as there are dimensions in the array.1
An optional last parameter specifies a storage format:
Array(int extent1, GeneralArrayStorage<N_rank> storage); Array(int extent1, int extent2, GeneralArrayStorage<N_rank> storage); ...
For high-rank arrays, it may be convenient to use this constructor:
Array(const TinyVector<int, N_rank>& extent); Array(const TinyVector<int, N_rank>& extent, GeneralArrayStorage<N_rank> storage);
The argument extent
is a vector containing the extent (length) of the
array in each dimension. The optional second parameter indicates a storage
format. Note that you can construct TinyVector<int,N>
objects on the
fly with the shape(i1,i2,...)
global function. For example,
Array<int,2> A(shape(3,5))
will create a 3x5 array.
A similar constructor lets you provide both a vector of base index values (lbounds) and extents:
Array(const TinyVector<int, N_rank>& lbound, const TinyVector<int, N_rank>& extent); Array(const TinyVector<int, N_rank>& lbound, const TinyVector<int, N_rank>& extent, GeneralArrayStorage<N_rank> storage);
The argument lbound
is a vector containing the base index value (or
lbound) of the array in each dimension. The argument extent
is a
vector containing the extent (length) of the array in each dimension. The
optional third parameter indicates a storage format. As with the above
constructor, you can use the shape(i1,i2,...)
global function to
create the lbound
and extent
parameters.
These constructors allow arbitrary bases (starting indices) to be set:
Array(Range r1); Array(Range r1, Range r2); Array(Range r1, Range r2, Range r3); ... Array(Range r1, Range r2, Range r3, ..., Range r11);
For example, this code:
Array<int,2> A(Range(10,20), Range(20,30));
will create an 11x11 array whose indices are 10..20 and 20..30. An optional last parameter provides a storage order:
Array(Range r1, GeneralArrayStorage<N_rank> storage); Array(Range r1, Range r2, GeneralArrayStorage<N_rank> storage); ...
This constructor makes a shared view of another array’s data:
Array(Array<T_numtype, N_rank>& array);
After this constructor is used, both Array
objects refer to the
same data. Any changes made to one array will appear in the other
array. If you want to make a duplicate copy of an array, use the
copy()
member function.
Arrays may be constructed from expressions, which are described in Array Expressions. The syntax is:
Array(...array expression...);
For example, this code creates an array B which contains the square roots of the elements in A:
Array<float,2> A(N,N); // ... Array<float,2> B(sqrt(A));
When creating an array using a pointer to already existing data, you have
three choices for how Blitz++ will handle the data. These choices are
enumerated by the enum type preexistingMemoryPolicy
:
enum preexistingMemoryPolicy { duplicateData, deleteDataWhenDone, neverDeleteData };
If you choose duplicateData
, Blitz++ will create an array object
using a copy of the data you provide. If you choose
deleteDataWhenDone
, Blitz++ will not create a copy of the data; and
when no array objects refer to the data anymore, it will deallocate the data
using delete []
. Note that to use deleteDataWhenDone
, your
array data must have been allocated using the C++ new
operator – for
example, you cannot allocate array data using Fortran or malloc
, then
create a Blitz++ array from it using the deleteDataWhenDone
flag.
The third option is neverDeleteData
, which means that Blitz++ will
not never deallocate the array data. This means it is your responsibility
to determine when the array data is no longer needed, and deallocate it.
You should use this option for memory which has not been allocated using the
C++ new
operator.
These constructors create array objects from pre-existing data:
Array(T_numtype* dataFirst, TinyVector<int, N_rank> shape, preexistingMemoryPolicy deletePolicy); Array(T_numtype* dataFirst, TinyVector<int, N_rank> shape, preexistingMemoryPolicy deletePolicy, GeneralArrayStorage<N_rank> storage);
The first argument is a pointer to the array data. It should point to the
element of the array which is stored first in memory. The second argument
indicates the shape of the array. You can create this argument using the
shape()
function. For example:
double data[] = { 1, 2, 3, 4 }; Array<double,2> A(data, shape(2,2), neverDeleteData); // Make a 2x2 array
The shape()
function takes N integer arguments and returns a
TinyVector<int,N>
.
By default, Blitz++ arrays are row-major. If you want to work with data which is stored in column-major order (e.g. a Fortran array), use the second version of the constructor:
Array<double,2> B(data, shape(2,2), neverDeleteData, FortranArray<2>());
This is a tad awkward, so Blitz++ provides the global object
fortranArray
which will convert to an instance of
GeneralArrayStorage<N_rank>
:
Array<double,2> B(data, shape(2,2), neverDeleteData, fortranArray);
Another version of this constructor allows you to pass an arbitrary vector of strides:
Array(T_numtype* _bz_restrict dataFirst, TinyVector<int, N_rank> shape, TinyVector<int, N_rank> stride, preexistingMemoryPolicy deletePolicy, GeneralArrayStorage<N_rank> storage = GeneralArrayStorage<N_rank>())
For some platforms, it can be advantageous to store a set of arrays
interlaced together in memory. Blitz++ provides support for this through
the routines interlaceArrays()
and allocateArrays()
. An
example:
Array<int,2> A, B; interlaceArrays(shape(10,10), A, B);
The first parameter of interlaceArrays()
is the shape for the arrays
(10x10). The subsequent arguments are the set of arrays to be interlaced
together. Up to 11 arrays may be interlaced. All arrays must store the
same data type and be of the same rank. In the above example, storage is
allocated so that A(0,0)
is followed immediately by B(0,0)
in
memory, which is folloed by A(0,1)
and B(0,1)
, and so on.
A related routine is allocateArrays()
, which has identical syntax:
Array<int,2> A, B; allocateArrays(shape(10,10), A, B);
Unlike interlaceArrays()
, which always interlaces the arrays, the
routine allocateArrays()
may or may not interlace them, depending on
whether interlacing is considered advantageous for your platform. If the
tuning flag BZ_INTERLACE_ARRAYS
is defined in
<blitz/tuning.h>
, then the arrays are interlaced.
Note that the performance effects of interlacing are unpredictable: in some
situations it can be a benefit, and in most others it can slow your code
down substantially. You should only use interlaceArrays()
after
running some benchmarks to determine whether interlacing is beneficial for
your particular algorithm and architecture.
Blitz++ arrays use reference counting. When you create a new array, a
memory block is allocated. The Array
object acts like a handle for
this memory block. A memory block can be shared among multiple Array
objects – for example, when you take subarrays and slices. The memory
block keeps track of how many Array
objects are referring to it.
When a memory block is orphaned – when no Array
objects are
referring to it – it automatically deletes itself and frees the allocated
memory.
If you provide fewer than N_rank
arguments,
the missing arguments will be filled in using the last provided argument.
However, for code clarity, it makes sense to provide all N_rank
parameters.
Next: Array slicing, Previous: Array types, Up: Arrays [Contents][Index]